画質 高画質

The idle animation for Main Character 1/2! Female version to arrive in the coming days.

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Tweaked and made some corrections to Flare's run animation yesterday. Now its on to the Idle.

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Happy Friyay everyone! It’s nearly Christmas and out concept characters are getting their own accessories as gifts! Are you ready for the big day?!

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This is Sna-ke-eyes, our indi-ant shaman in . He's possibly the last surviving member of once proud nation and surely my last tweet for this year. Have a great holiday, everyone. More stuff coming next year.

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Since finishing up the tiles for one of the stages, I decided to start on conversation portraits for my game. This is the mayor of the small town

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Making corrections to my animations last night starting with the idle. Tell me what you guys think.#gamedev

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When I started designing our close-range enemies for I had 3 simple rules in mind: 1. they need to be strictly melee, 2. they should be cockroaches and 3. they will look like chaps that you would expect in a proper old school bar brawl.

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We let design her own character for card art and I love her!

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Behold! The "Mighty" Knight! The first playable class from our game The You'll see him in action really soon and it's... something!

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We've paid attention to the glitches and problems found in T3ngist 1.0, and quickly went back to fix them, and now it's all good... right?
https://t.co/v3x6mYw7XQ

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Demolishers in are possibly our least western-like enemies. They are more like miners or railroad construction workers. I wanted them to look small, chubby and a bit sneaky. And for some reason I think that weevil beetles are kinda cute.

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Djin Boss concept for Jolly Rogers Pirate Rumble. Amazing boss battles in upcoming singleplayer gameplay for JRPR.

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