画質 高画質

💯 haven't had their full viral breakout yet because founder is not a show off, a hype man or an over promiser

The NFT world often times migrates volume to hype, bogus road maps & promises

Quirks will always be my favorite play bcz

SYN delivers 🤝

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A walk cycle of Roll done in Blender. I was able to Rig the hair and use UV texture maps for some shadows, but I couldn't add facial expressions at the moment.

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After emerging from the slime pool, the goblings have a limited amount of time to explore their home: the nest! Just be careful, some of the other gobbos can be a bit grumpy.⁠

These maps are from my new adventure: The Goblings.

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I do love sparrows. These two are taking in old OS maps of Ardrossan & Saltcoats, with a sprinkling of the Shetland Islands, to celebrate old homes and the settled one.

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im slowly improving on using gradient maps on my art 🖤🌹✨ was able to put color on this pretty quick

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Made some improvements to Splatoon 1 maps should they return to Splatoon 3. You can hire me Nintendo

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Idk
random men
Big meaty butcher man
Thin moody soda can man

mmm gradient maps

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🖤 I'm Roz/Dorian, I'm a queer disabled artist from Rural Appalachia who draws erotic horror & other erotic art with a frequent focus on fat and/or trans bodies 🖤

No MAPs, no minors, no "antis" or fanpol, anti-harassment, anti-censorship, pro-free expression ⚰🕊

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I'm going to be streaming custom maps of Escape Simulator on twitch at 8PM CST tonight. I hope to see you then! :3

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ill finish colouring this at some point this is my first time using gradient maps over grayscale so idk what im doing

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I need opinions, I am procedurally generating maps on each new instance of the game, what style of map should i focus on? or should i include both and give the player the choice?

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Okayyyy fiiiine playing with greyscale and gradient maps are funnn
Was mostly scribbling for now so I’ll fix it and add more when I get off my shift 💪✨

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Play a preserved, restored and enhanced Area 51 test map today!

Read a bit of history of one of the first DNF maps made in Unreal back in 1998 and get a behind the scenes look at development in 2023.

https://t.co/BSUjwpuOWz

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I don't know if you guys know Yume Nikki, but those were assets for a Fan game i was making before i lost my hard drive with all my files 6 years ago, I only could recover a few models and textures, and those 2 rendered images of one of the 3 maps i made for the game.

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Old Bonta and Sufokia maps + Beta WIP of the Forfut map we know today.

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Oh! Thank you so much for the plug! I do illustration, with commissions open on an ad hoc basis, plus I make hand-drawn maps and do some writing too. :) Curious? Reach out!

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Inflicting upon thee... eye pain. :))) Playing around with gradient maps (yes, maps, plural). Intended for it to be polished coloured sketch but it ended up as a 1-hour work :'')

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some of the decals under training mode directories, these were meant to be used in a plethora of early training maps

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61GB TF2 asset repo leaked online, includes Dustbowl 2, cut 'Raid' gamemode, many unseen models & maps and more.

https://t.co/phdTMfgP0D

Images via https://t.co/EZ6QaR3NHJ

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This was likely one of the very first maps 3D Realms made in the Unreal Engine and was based off this concept art by Paul Richards.

An amazing piece of gaming history preserved!

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