Just released MAST for free at https://t.co/fQBZIBHR5s
This modular level design tool runs in the editor. It creates proper prefabs from your models, allows you to flip/rotate/place them easily from a custom palette, and merge them afterwards.

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Some quick 100% procedural canyon experiment in Quake, thanks to Houdini & obj2map (and a colleague for sharing his Houdini setup).

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❄ Siberia progress ❄
Layout affordance polish! Focus has been on using lighting and art assets to tell the player where to travel throughout the map, making traversal simple.

It's (hopefully) coming together!

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mp_ardennes : 1944 (Work in progress) for

finishing some details & some tests before release

Version day & version night

Great models by ‼️ ❄️🌨️

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New demo gameplay for our space game, we added outline to the pick up items so they are easier to be seen.We are now working on short tutorial. Playable Demo is coming soon

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Here is some work I've been doing with 's Level Design Course for Games with the awesome instructor ! Having a lot of fun learning and designing these spaces!😁

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Blocked out a big boss arena on a stream this week. Working on the encounter now. Missing: one muzzleflash.
https://t.co/5uZK9nqia2

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Some behind the scenes images of the the level design process... its kind of cool seeing the game come to life

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Created a playspace using concept. (I did not create the concept)

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Designing platformer levels for unrestricted flight is pretty tough. The biggest issues are scale, player direction, and progression. Still refining the details. For now, here's a screenshot of a mostly scrapped tropical layout prototype.

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On recrute :
- un(e) level designer
- programmeur(se) mobile [IOS/Android]
👋👨‍💻👩‍💻
Postulez par ici➡️https://t.co/tgM5o84d6X

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Been working on the town's layout the last couple of days and putting together an asset list ready to bring it all together.

Everything's coming up Milhouse.

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I've been doing some levels for my game, it was fun and I think they look nice...
... the second may not look like but it's a sewer by the way

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Hello there !
I am studying LevelDesign , I'm seeking for more "concrete" experiences in Level Design to quenching my thirst for knowledge!

Please feel free to DM or comment.

These are my WIP projects.

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It's amazing how simple it is the setup some OnDrawGizmos for debugging.
The code doesn't even need to be good since you'll just delete it afterwards.

Plus it looks cool.

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