//=time() ?>
finished for christmas? Grads for Games lets go! #gradsforgames #polycount #blockout
Had to stop early to prep for Callous Row tonight, but we finished the blockout of the hair on @_spatsula 's model <3 Monday we should be back at it and be able to finish the rest of the blockout and start some texturing
Scifi Soldier/Assassin I've been working on/off. Still very early blockout stages.
#scifi #assassin #futuresoldier
Zero-G Nuclear Space Serpents #VR so far, with placeholder blockout art. There will be gratuitous explosions & little space ships shooting at the snake if I get to them.
29 hrs left in #UntitledGameJam 11.
#screenshotsaturday #gamedev
fun sketch pages + trying one million different lighting blockout methods
Hello there !
It's been a while since my previous post here, I worked on my BSP & composition skill , to make it I decide to do 2h exercises. How it work, I take a photo/paint/concept art and I make a blockout with it.
#leveldesign
Lockout in dull color for @jamteio I was really looking forward to coloring this gift specifically because it was a really compelling and original design to begin with!
Hi everyone! I'm working on a Cthulhu digital pen stand, but I've done two blockouts and I need some input! Which one do you prefer, A or B?
#Lovercraft #Cthulhu #Zbrush #3dmodeling #madness #figure
Better late then never for #blocktober. As final project for my first year @BuasGames I worked on the level for our game MarbleGround Construct. Unfortunately haven't saved any in-between progress shots besides the @SketchUp blockout and the final version. https://t.co/1eo1OZrdW3
Back to the drawing board. After talking to one of my lecturers I've changed topic completely! So here's a blockout for a little garden shed/summerhouse that reminds me of my mum!
#Blocktober
Redesign and blockout of the first level for my team project. Main goals are to make encounters and regions feel more distinct and engaging, and to improve pacing. Also took a stab at modifying the level sequences. #Blocktober #UnrealEngine
Posting a bit less right now because I'm in the last stretch of my first assignments for this semester. A blockout wip for a level in Unreal, Sci-Fi hatch with PBR workflow, a shaman character for character design and a design for a shield to be sculpted.