One of the defeat animations in Mario Party 8 causes the characters to shrink until they vanish. Viewing the animation in the game's debug mode shows that it shrinks the characters' models unevenly, with the effect being most pronounced for Wario (note his extremely small legs).

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I found debug display and sound test menu in Deroon Dero Dero PS. https://t.co/cKRDXi6Syt

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This time I actually do have a good excuse for being inactive... going off to college is no joke. Anyway, here's Lady Debug from

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This guy was supposed to be the last character to join your party, late in the story. But because it wasn't finished yet, he was only obtainable in the "Debug room". Big cool dude, absolute powerhouse. But now he is an old man lol. Still STRONK af in battles tho.

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wiggle animation commission for debug-room on da!

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【iM 1.2.4更新】
【Update】SSL憑證申請完成
【Update】404畫面更新(感謝MooYu)
【Debug】上傳系統Debug
(不確定有沒有Debug,就請各位幫忙測試看看)
不要像上次直接攻擊網站拉,直接私訊我或寄email

目前更改帳號資訊的系統還沒完成
看看這兩天可不可以趕出來

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You've got some good answers already but figured I'd post my temp un-optimized one in case it helps at all. I basically do a "wall" of rays, then for each row I average out potential valid points to start doing the sweep oriented tests (the white debug point).

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Portfolio: „Debugger 3.16“ von Kathrin Stührk → https://t.co/JuOs7xkwHK

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debugging this shading for high res output...

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More PCBs ordered from JLC.

These are mainly for helping to debug future FPGA cores, for N64, Dreamcast / NAOMI etc.

The first two boards are the SRAM SODIMM and R4300 adapter, for use with the PCIe FPGA board I bought (third image).

The fourth is the SH4 "hat" for the DE10.

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A few extra screenshots from the raymarching shader while I was debugging / messing around. Will probably make this public in some way once I fix all the tiny issues, and tomorrow I'm probably gonna start over and try to make a raymarched animated fractal.

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drew another cute informational image for fun. wrote up the instructions for how to use the debug world map tool!

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"Don't squash bugs… free them!", the new Wilber & co. strip by our director, , illustrating 2.10.12 release news.
A poetic 📜🌻approach to debugging 🦋, right?
https://t.co/ZWWoLxqaa2

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Big progress on 3 Seamless HD Project!
We finally rendered our first HD mask texture! 👍
Which means that the whole process is now working for RE3 and we can safely generate our first full pack for debugging. 🥳
Stay stuned! 😉
https://t.co/RIQyCuug4p

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https://t.co/1vvAl0U1j9

Found a debug mode in Inuyasha: Feudal Combat. Contains several options. These mainly allow you to quickly select game modes. Some extra features include: sound tests, model viewers, camera modes, and special in game options.

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