書きました:
【Houdini】VDB Morph SDFでトポロジー無視のモーフィングを行う
https://t.co/CeWw56yz0s

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Goodmorning everybody! THANk YOU SO MUCH to my new followers! Very Humbled! Just crossed 1.6k!

Please find my art here
https://t.co/Qw10VD6MQj

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Tada! The Great Hare E. Houdini has entered the stage!

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Trying to improve my knowledge of Houdini with some tutorials, very cool results with very easy to understand explanations.

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【連載】森田悠揮さんの連載『PHENOMENAL THINGS』が月刊誌からオンラインに移行しました。ZBrushやHoudiniをはじめ、様々なソフトを活用したモデリング手法を毎月ご紹介。今回はZBrushで象をモデリングしていきます。
https://t.co/Vf5jfBkgMa

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Day 12 of

After I've seen that a 120 frames animation will take me 278 hours, I've decided that a single frame inside the program is good enough.

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Matuê - Vem Chapar 🧟‍♂️☁️💜🏃💥

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🎉Big Sale from Jan 26 to Feb 2🎉
🔥《ドラゴン》―複雑な生き物モデリングとマップ作成技術のコース🔥
https://t.co/VtMIiI5QRD

今回《アジアドラゴン製作》コースには、ZBrushでコンセプトから最終的な詳細彫刻までのことを学びます。

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A couple that I liked were Cannonball, Houdini, Dupli, and Slugger.

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Houdini 没ネタ

Noise + Distance Field使った島々

没理由:平野部が少ないのでゲームの舞台にするには全然向かない(パッと見はテンション上がるけど)。

ふと思ったけど日本列島のハイトフィールドとか参考に見てみたいな…。

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"creative flow"

It's simple VEX but, it's my simple VEX

❤️

A big thank you to my followers, old and new, who have chosen to come on the journey with me!

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Quick look into my Digital Art!
If you want to help me retweet this one to share my art 😁 thank you 🙏❤ lets get those follows 😂😁

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How would your pokesona describe their typing?? Mine’s some Houdini shit >:D

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"wash"

mountain node and a MOPs noise node to drive the wave offset

circles to camera plane for stars
HDRI for clouds and reflections

project gave me lots of ideas for layering noise

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