I already have a hard time concentrating on normals days. But the possibility of another 4 years of deranged cheeto from overseas doesn‘t make it any easier.

I hope they‘re done soon and I hope he doesn‘t get reelected.

But also: why are so many people still voting for him?

4 57

Unfortunately I worked all day so I couldn't get any good pictures of my Halloween costume, but this year I was Hall Henderson from by ! That comic inspired me to make art and I've always wanted to cosplay as Hall!

7 40

Just a pair of normals in search of the paranormal - TAP shirt designed over a decade ago!

0 5

Paranormalscape ($PWYW!) - in the far flung future of 2014, you are paranormal agent Kristy Reynolds, investigating the disappearance of people within an apartment complex - and the hiding cause of it all. https://t.co/p2GC6nk678

15 60

Old Fighter OC..came up with her moves too. She had some great normals..

13 108

Lil break from Work on Aurumo, did work on Feliro as a warm-up before commission work today.

Here's a WIP of his auto-combo on button 1. This critter is generally gonna have an auto for all his normals I think.

16 112

Altered normals baked to 2 maps, one with jaw open, and a driver between the two. It works fine, but for some reason the normal maps are producing terrible artifacts/glitches at the edge of the shading. No idea why, its not in the map itself. Anyone know?

1 17

Added face normals and some vertex paints to his face!

1 13

Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning.

236 1493

Interesting finding with the and is that when importing normals you get the left result, but calculating gives the right result, even when every other parameter is the same...!? 🤯

0 4

And here are the Paranormalscape talk portraits. 8)

5 14

It's been almost 2 weeks so I wanna share the illustrations I did for Paranormalscape.
https://t.co/vBLZj504RK

19 40

Playing around with custom normals in to flatten out parts of the face for like rendering

4 28

oh yeah here's an alt version with normalsauce colors. it's fine i guess lol

0 1

Taking a Break
---
Perfect Vermin


The Devil


Paranormalscape


Sacred Garden

---
Which 4 games [or less] are you playing/played recently?

2 5

Here's an image of 6 palettes I made for Aurumo so far, which are usable in the recent playable WIP update I posted for my patrons.
https://t.co/oxnDTrDYqj

Almost all of his normals are working (with WIP anims) and a few specials. Next update he should be fully stocked.

3 7

j'ai trop la flemme de régler les blems de normals/uv ce soir j'le fais demain mais voilà l'étendu de mon taff pour l'instant in-(cry)engine

0 11