Looking on the bright side: shadows are hitting objects. But... they seem to fall on the bright side.

I'm making progress on putting shadow maps into my runtime, block engine.

2 17

Building the blocks that build buildings.

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🤓In case you don't know this is a fantasy console created by . Its harsh limitations (128x128 px, limited characters/tokens, 16 colors, 4 audio channels...) are very fun to work with and I think we pushed them as far as we could!
🕹️https://t.co/XrV17OdMDm

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Well... I thought I had refraction working...

5 66

Some art to use for my entry!

Undead Obelisk: stranded on a distant planet, you must fight hoards if hostile creatures to get home, to warn others of the dangers here. There's a strange familiarity about this place, though...

2 5

Bubble Symphony converted to 128x128px & 16 colors (default Pico8 palette). WIP

65 357

Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

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for the newcomers, here's my 128x128px demake of Golden Axe

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8 hours left in TweetTweetJam 4!

There's still time to make something!
Fit a game in two tweets of code!
64 entries and counting!

https://t.co/ecHZxJZOHX

4 6

Let's visit a Procedurally Generated Planet!

Demo: https://t.co/4XoIJF3LnZ
Source code: https://t.co/j8htzFFoQy
Twitter bot:

Using the cool font :D

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Thank you Phrodlogg <3 I have a fantastic coder ( ) who's always shielding me from Pico8 constraints by using programmer black magic. So this pico8 demake isn't out of the question

2 12

Day 6 of TweetTweetJam 4!

51 entries!
1 day left to join the fun!
Fit a game in two tweets of code!

https://t.co/ecHZxJZOHX

3 7

関内デビルを見ていると、出演者に意外と知られていないアマビエ。

2 5

2日目も出展
おうちで過ごすのが大好きな双子のゲームのテスト版です。おうちでプレイ!

https://t.co/2GtstnLLdI

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