画質 高画質

Hi I'm Conor, a solo working on CyberThreat! I do everything from 3D modelling and texturing, to programming (with the exception of artwork!), and love having the ability to share my progress along the way! I hope to keep creating games for a long time :)

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Doing my first ever at ! I'm 14hrs in, the only animator and so happy! Our guy's a big, dopey mummy with limbs to spare - designed, modelled and textured all by myself, I'm honestly so proud. Bring it day 2!

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The well is pretty much done, painting the scenery to go along with it now. Butterflies are just a few planes, pretty happy with the results so far, might end up modelling a simple body though. =)

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Blender Beginner Modelling Tutorial - Part 3: Sharpening Edges
あーなるほど~って思うことがいっぱいで楽しい

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I'm Minna, also known as Kuma or Popsy within certain fandoms

I'm a 23yo freelance 2D fandom artist stationed in Denmark, currently in my 2nd year on Game College, studying game design as my major.
I also slightly dabble in 3D modelling sometimes.

Thought I'd join

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Hi My name’s Yaiza, and Aerlyse is the name I use in my pages. I’m a starting designer, illustrator and 3D modeller and my passion is creating characters, worlds and stories 🤩✨!!

Instagram: https://t.co/dI8jOBqRTA

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I am currently working on a new design for the game's "skit" feature, which was modelled after the Tales series. It is now called "CrossChat". And will look a little more like this! (This is a WIP mockup in Photoshop)

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meow wow! Here is MADS modelling a watch from !
The beautiful VOLARE DARK 36MM

If you want to pick one of your own visit https://t.co/mFpiwnBqFM and use the code “Brett11” for a 12% discount!

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ive also done some texturing and 3d modelling for different projects as well, quite proud of these ones 🥰

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Back again with inspiration!
's low-poly models have been a massive push for both Cel and I to get into 3D modelling! I really admire the simplistic yet whimsical shapes and colour schemes that have so much personality.

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Been learning 3D modelling software today on our residency with & I designed an artistic interpretation of an Archaellar motor for our based on research by & colleagues on the EU MARA Project.

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You: "The t-pose exists as a reference pose to make 3D modelling and animation easier"

Me: "They want a hug"

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Solid Snake enjoys breaking windows, primarily by jumping out of them (in my mind at least). Who doesn’t? Right? Modelled this piece based off a style I saw Yoji Shinkawa use on a piece of Big Boss that I may end up doing

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