今日のリアル系綺麗なお姉さん。

今回はタイトな衣装をインポート!

インポート後、iclone側で一部破れてるmeshのつなぎを塗り塗りして手直しするが、簡単に再生されるのでこの作業がおもろい!多分この機能ももっと理解すれば更に完璧にインポートできる!

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Thunderclash is coming together! We're almost done with the base mesh and soon it'll be onto the first kibble pass!

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How do I mesh :')

Not sure if this is even close to right, but we'll see soon!

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oh, right, this kid's official name in english translation is Mesh!

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Lcf copin up!!🤧

Calee😖😖✊ aren't they cute?🤧 Oh and Lark lil bro's name is Mesh... It sounds cool😍

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Some mesh up of 3D and 2D drawings!!
Those are my OCs dogs ona Secret Life of Pets Background!!!

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Switching up my usual work since the Swallow Gauged Ears are so nice. Maybe more avatar accessories ect in the future and a break from static mesh.

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Well... seeing that the Velocidrome model in MH Frontier shares the same mesh as Velociprey, and only the crest changes.... I think a quick, easy edit is possible for the Sunbreak version.

SO YEAH, VELOCIDROME HD!!!1!1!

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Anyone familiar with the Blender rigging system? I'm currently having trouble attaching rig to my character's mesh and can't find a solution on the internet. I've rigged stuff in Maya so I know the basics, but I'm not sure what I'm missing in Blender.

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Practicing new workflows paying off, a robot head concept i worked on in my off time by first sculpting out the look and the retopo on top of it to get a usable mesh.

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-- Mesh to MetaHuman --
試した!すごくいい!😍(感謝😊)
< Before (CC3で作ったToon)
> After (最後にちょっとだけ目を小さくした)

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Also, I wanted to give a special thanks to and . For the original mesh and concept art respectively

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A character I made trying myself out to work for https://t.co/6mKuzt1DSQ
Sadly my style didn't mesh well with the game, but Silence is a great guy and I thank him for the chance and encourage any interested to take him on his offer if there is one.

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The new Vertex Painting in 3.2 is great! I was always envious of ZBrush because its Vertex Painting is so smooth, even with a high density mesh. Now I can finally do the same (or smth very similar) in Blender.

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今回使用したのは
mesh to metahuman
という機能で
画像のようなモデルを作成し
Unreal上でスキャンすると
自動でフェイスリグを作成し
metahumanに変換してくれるというものです。

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Here is the hair mesh for cplvulvlu's model. I still need to get the rainbow pattern on the back of the hair but overall I am happy with how it came out. I do have to model their eye bows also.

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More progress on the 3D model of Alice from Still no textures on anything except the eyes. The mesh is mostly done, but I may still redo the hands.

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Thought I would give this a shot. Vigilante Monika from Doki Doki Vigilante (a DDLC mod made by me and ) as a Youtooz! Sketch w/ provided mesh > Lineart > Color > Final

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Before & After 🖤✨

this is probably my favorite mesh edit that I have done

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Progress is slow, but I learned something cool -- using the grease pencil to draw DIRECTLY onto the mesh! GAME CHANGER! 😍

I'm having really fun doing this model in ❤️

Can't wait to wrap it up and then start rigging and animating!

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