Hey all! Charging into New Year with finished highpoly on my Riot Challenge entry! Thank you all for your support, critiques and all good stuff in this year, see you all in the next one! Happy New Year!

12 72

Working on this for Sketching/designing the armor with dynamesh.

11 85

Cyberpop Evelynn base concept completed! Time to start the splash art :D

28 117

Initial bakes are good for the turret but I need to optimize the polycount hard.

2 15

Here's a very speed metal piece I've been working on during the last few days. Check it at full size in my Artstation: https://t.co/GeHfM3Jr1y

2 9

Slowly making progress on this sculpt. Definitely loving the direction it's headed!

3 21

Working on some lighting and messing with materials.

17 87

Here's the R and update in my project with all the creative process:
Polycount link project: https://t.co/ekXAgme05e

C&C are very welcome as always! :)

2 16

LowPoly and base bakes done (AO & Curvature) Onto to texturing next!

https://t.co/pTe0KAEpn3

4 17

First Wip of "Cyberpop Evelynn" for the polycount contest ❇

6 42

Man, posing is hard... I gotta fix some texture stretching and lighting, etc, but huge thank you to for putting the rig together!

10 85

Just one more of the day :)
Tried to make it a little cleaner than the previous post.

Prince Arthas Menethil, based on Eric Braddock's illustration.
Iray render in substance painter.

4 32

Textures WIP!!!
Prince Arthas Menethil, based on Eric Braddock's illustration.
Iray render in substance painter.

2 32