Working on this for Sketching/designing the armor with dynamesh.

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Cyberpop Evelynn base concept completed! Time to start the splash art :D

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Initial bakes are good for the turret but I need to optimize the polycount hard.

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Here's a very speed metal piece I've been working on during the last few days. Check it at full size in my Artstation: https://t.co/GeHfM3Jr1y

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Slowly making progress on this sculpt. Definitely loving the direction it's headed!

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Working on some lighting and messing with materials.

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Here's the R and update in my project with all the creative process:
Polycount link project: https://t.co/ekXAgme05e

C&C are very welcome as always! :)

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LowPoly and base bakes done (AO & Curvature) Onto to texturing next!

https://t.co/pTe0KAEpn3

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First Wip of "Cyberpop Evelynn" for the polycount contest ❇

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Man, posing is hard... I gotta fix some texture stretching and lighting, etc, but huge thank you to for putting the rig together!

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Just one more of the day :)
Tried to make it a little cleaner than the previous post.

Prince Arthas Menethil, based on Eric Braddock's illustration.
Iray render in substance painter.

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Textures WIP!!!
Prince Arthas Menethil, based on Eric Braddock's illustration.
Iray render in substance painter.

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It is beginning! Day one progress on my submission for the Riot Art Contest! My character will be "Dragon Tamer Quinn"! It's very messy, but there's still quite a bit of work to do! weooo (Any Suggestion?)

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