progress on the retopo before I had to go back and finish the legs in the sculpt and I love how even when I toned it down it still looks like I gave this hyena some creatine. Also I'm learning a lot about muscles in feliforms

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helped a friend w retopology
Right is their OG model, left is what I did

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I hate revealing even more of this effort prematurely, but it's still topical:

This is the outfit that made me seriously consider fixing the "bumps" issue. I had fitted it a few days ago. After the dress experiments, I decided to retopologize and refit it.

Results speak volumes

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Currently retopo'ing her fur!

In 2019 I made Iris. She was the first character I finished. No concept, Just imagination. This, is her redesign.

https://t.co/PJ3pdQl3Jc

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Currently retopo'ing her fur!

In 2019 I made Iris. She was the first character I finished. No concept, Just imagination. This, is her redesign.

https://t.co/PJ3pdQl3Jc

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importing to roblox after i finish the retopo and texturing

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Second try with this guy's retopology. TopoGun essentially ate the last version (not saving it despite having a save location and not giving me an error message), causing me to be highly frustrated about it last Monday when I figured it out. Now praying to the retopology gods.

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Wireframe, also explanation for how low the vertices are, its because I used the retopology method to get the same exact copy of the original hair but with lower vertices YEA

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WIP! a chibi Camille! I'm getting good at sculpting this kind of hair! Retopology on this kind of hair can be time consuming tho!

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it looks great already with just those two maps. I can also keep the world light at zero so lights are very much customizable. next I need to do is:
1. finish the ILM map
2. edit normals and maybe some retopology

referenced -> https://t.co/qPEPhwPLLB

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GLD has the densest skeleton in the GG series so far. Even the amount of bones on his pockets are ridiculous. He also has quite a lot of polys and it looks well retopolgyzed so far. Last character that saw so much care was Answer in Xrd

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Still with the character course, a semi-realistic character with a really nice polycount budget, retopo went really quick here lmao

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Una vez más puedo decir que la retopología me la SUPER PELÓ

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Retopology on this boy is finally done. I definitely need to upgrade my machine, desperately. But I am satisfied with the result, for the most part. Now off to bed and tomorrow, maybe, more work on slicing him apart!

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Grateful for muscle memory coming back. Retopology is fun. Or something.

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my third re-try at retopo'ing my head. still afraid of doing 1 thing and messing everything up irreparably. SAVING OFTEN THO 😮‍💨

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A pirate / bounty hunter archeotype personalized 55 ton Bushwhacker mech.

62.8k tris, 4k texture set.

Source model: PWM's 3D print model ( https://t.co/CK3Rx9fZXD )

Retopo and texturing by me :)

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I used Substance Painter for texturing and I used Blender for Sculpting,Retopo. 🔥

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The final Crow model! Up next will be retopo and texturing, and THAT will be where this GPU truly shines!

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I swear it was such a bitch to retopologize

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