3Dアクションゲーム制作中ですWebGLでビルドして公開予定
3D action game is under construction It will be released on WebGL build
https://t.co/U7HrauUMVw

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WebGLのテストだよ
ネコ博士を眺めるだけだよ
https://t.co/wRpMOQrhFU
FireFoxだとスッと動いたけど
Chromeだと設定から「ハードウェアアクセラレーションが使用可能な場合は使用する」をONにする必要があったよ

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[NEW PROJECT] Today marks the 10th anniversary of Myriahedral Projections! This paper combines origami and map projection techniques to explore a new set of projections for maps.

Video: https://t.co/0PurLdGuv3

WebGL demo: https://t.co/4vjkv0pl3z

Paper: https://t.co/mS1gSkpSOb

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Finally grokking GPU computation! 1M points, 1080p60, smooth as butter. Outlining the gradient values in 3D simplex noise. Code at https://t.co/FiSD2ZYYaM

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Geometrize est une application qui permet de transformer n'importe quelle photo en formes géométriques : https://t.co/08QIi92wrO par

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Trying to add some Material and Lighting to my TRIANGLE_STRIP p5.js Shape in WebGL. Getting these weird Stripes. Anyone an Idea where this comes from?

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Progress on implementing a catapult for https://t.co/Hpj1MLshJL It can now properly shoot missiles - I have also added sounds.

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I had some free time in Istanbul. A . This one wasnt written for WebGL, so I have to change some few things for Shadertoy. Code comes later.

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I don't have time to create a separate demolition animation for each building in https://t.co/Hpj1MLshJL so I am programatically exploding it into smaller pieces. It could probably use a second layer to fill the volume.

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Not quite ready to release yet, but I've been rewriting parts of to optimize it for large CAD/BIM models (reduced memory footprint, VBO combination, geometry compression, simple Lambertian materials etc). Model by https://t.co/OfjiybdEkf

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進化したゴルフボールに人類が遂に敗北した日の様子 > https://t.co/JLd2qaPj6H

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Creating Blend4Web Materials. Part 4. Multi-layered Structures.
https://t.co/2qaZhb5VX1

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Let's try to take over the meadow from the ogres.

enqueue for

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