It's !

My name's Martin and I do 3d character art design for scifi and medieval, and some ocassional standard character art. You want some stuff? Hit me up!

Portfolio: https://t.co/R5aOLAm3pw

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Here you have, the progress of creating Ayana since the beginning of development. There's still work to do, but you can see the main changes:

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Here are all 3 islands I studied from the game to get better in blender. I kinda lost the motivation for the dungeon one. But hey, nevertheless I´ve learned a lot.

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For some characters, we first create the 3D models in black & white and we then test different picks of colors. Looks like really cool papercraft, right?

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I was so excited to get the shoulder guards in that I had to sculpt them!

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Weekend modelling exercise: Han Solo's DL-44 Blaster pistol from A New Hope. It's almost there, still more parts to add and refine.
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i have attempted my first 3D model ever. :D just a headshot for now.tbh the modeling in its self isnt so hard but figuring out the program and all its functions is where i die @-@

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Old Work that was used as a basemesh for a character!
References still using today are model blocking from and Character body flow from which truly is a great recipe!!

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Ehhh... it's like 70% done but fuck it, at least he's smug! Twitter will probably kill the quality...

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Its now very late or very early depending which way you look at it but spent several hours adding some of the finer details to the front part of the T60 helmet Sometimes it feels like after a few hours of you have done nothing!

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So many curves! The T60 is now my next major project so I can finish off the power armour helmet set.

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A Day In The Life Of A Professional 3D Modeler→ https://t.co/ldodqO2HsQ

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