Two new maps today!

First is a RWBY map: "Let's Just Live" is the opening theme for Volume 4 of RWBY. Finally all the RWBY openings are mapped!

Download it here: https://t.co/ftYFohGJDV

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the ORC CONTINENT has finally been mapped.... but how accurate is it really?

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Tried posing it again. It's all UV mapped, just gotta paint it. Probably doing that on stream tomorrow.

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Two new maps today!

An over mapped Tv size version of Sword art online's IGNITE, Commissioned by Mathewap888 who wanted a harder version

Download and try to pass it here: https://t.co/yUP6Djisg0

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FINALLY! Done with all the main assets! Those are fully retopologized and UV mapped.

I'm pretty pleased with the way she turned out.

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Step 2: Local Color

After getting the basic darks mapped out I start in with some loose color. The aim is to build a base upon which I can execute the final strokes.

Everything is underpainting... until it isn't 🎨

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Featured Art of the Day: "1950 Ford Mapped". Buy it at: https://t.co/JNmLU8iaEd

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Salut euhh jsais pas trop quoi dire sur moi, j’mappelle Juliette et j’dessine des trucs,, je fais du digi et du tradi

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finished up these models for my school project, all UV mapped and ready to go!

decided to put them all into one scene to show off! lemme know what you guys think!

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And finally my first one saber map! Mirror Mirror from RWBY.

Can't believe it took me 250 maps before I started making even 1 one saber map. Trying out one saber mapping with the first RWBY song that I mapped.

Download it here: https://t.co/fFmxwHIYMA

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Here are the sketch notes from this mornings workshop on the Maturity Mapper created by

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Sorry for the sudden notif, but check update video again, there's a bit of a quick patch for the build available, it fixes the trigger inputs (if you haven't downloaded or remapped the triggers yet) and a bugfix for silver where he couldn't grab some objects after throwing them!

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Featured Art of the Day: "1950 Ford Mapped". Buy it at: https://t.co/JNmLU8iaEd

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使用ツールは1枚目から順にOCAD6、OCAD6、Open Orienteering mapper、OCAD2018

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Finally decided on sprite resolution, proportion, art/animation style & mapped the draft for her idle sprite. Some stuffs to fix & I'll finalize the prototype sprite!

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Jitter outline: Because the noise wobble is uv mapped, it moves with the geometry, so more complicated and skinned meshes work fine without swimming. Only the outline mask is screenspace (adjustable normal/depth diff or sobel), but that could be done with a inverted hull instead.

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Screenshot... Tuesday? 🤔Windows crashed irrecoverably, so I lost access to Twitter. But everything is fine now. Why? Because screenshots are here.

Last week I:
* Mapped the Citadel
* Nuked Redrock Cave and built Flowery Park there
* Redid some old, and added some new Pokemon

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Photoshop “sketches” first. Then mapped out onto the 3D expanded mesh template of the model: this is then applied to the model in VRED as a texture finish then rendered out with custom lighting and environments

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