Just saying, whoever put the fucking climbing paint everywhere in the most dangerous, sacred, locked up, hidden and outragous places is the real MVP and probably the only reason Lara is not out of Job yet.

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Burn , new custom map for by

Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB

A remake

Download : https://t.co/mkS6gSRpx6

😍👏👏👏

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Hey, I've never taken part in before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄

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Heya, I'm Eric and it seems like I'm actually on time for

I'm a that works mainly with to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately

You can check out some of my work at: https://t.co/yOcbssB8Dy

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level design de l'usine céleste abandonnée terminé! plus qu'a le balancer sur ue4 et rajouter les props, des effets de lévitation et rotation pour les engrenages.
ça va rendre grave bien, par contre c'est ultra different du plan de base, mais c'est cool !

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Lately I really wanted to create a CS:GO map!
I created a first draft 2D layout and learned a lot about theory behind its asymmetrical LD and it's so fun 😊
It would take place in a contemporary museum ✨

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Thanks to , I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun.

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Here's a pretty fun speedart, and an interesting talk on 's approach to https://t.co/5EmaC9cpLe

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Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. Released in 2012. I was level designer for the co-op experience, this was one of my levels; China.

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Inspired by 's excellent level design/city planning articles, here's my current progress on a hilltop castle area!

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