so i havent do the full 8 hour but at least i have some dudes for the game, also I might try to diverg from remaking Cultists vs Demons and do just Cultists vs Cultists

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Meet a Bumblee and Celina in the marvelous artwork by consisting the first page of our Art-book! That's right stay tuned to find what we are up to😉#metroidvania

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มึงว่าโดเตนล์ชิปเปอร์มันเต็มมั้ย555555555555555555555555555555555555555555555555

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working on a game with , where i do only some dudes and he does the rest of the game, enjoy these deer skulled dudes

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มาแชร์ ไอเดียแมทช์ สีเสื้อผ้า 2021 ⚡️
ให้ดูปัง ลงตัว ดูดีที่ซู้ดดดด 🌈👖💛💚💙🧡👗👕👚

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I almost didn't post the cover for one of my best books. Jeff Doten delivered the style cover I wanted for my attempt at a Golden Age galactic war story, where a plucky band of humans and aliens scramble to save humanity from an alien empire.

https://t.co/h5obeSPxOB

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my for the jam i am - finally - testing a combat mechanics. this is something that I've been avoiding for some time and decided to test now.

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I put off making death animations for so long because... it is too sad 😭

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สุขสันต์วันเกิดนะเตนล์🤍


, ,

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Sending with some dev insight! We use for Shards of Nogard We found its' biggest advantages are the scenes and nodes system, GDScript, great UI and it's open-source; which allows us to add plugins. Like❤️️ if you use Godot too!

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กระต๋ายกับแมวยามเช้า

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ถ้าโดเตนล์ชนะสุ่มแจก30บาทจากรีค่ะ แคปหลักฐานเก็บไว้ด้วยเดี๋ยวจะขอดู https://t.co/YGGnJBOsn0

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with the basic mechanics ready, now it’s about drawing all the NPCs, scenery elements. every day a little more

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Might as well say it, My game (MaxSine) is moving to 3D because I can't stand making so much progress, but yet I feel like I'm not getting the point across with particular aspects of the gameplay.
Plus I'm WAY more fond of Godots 3D side than 2D.

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I'm working on Shapes and Sizes 2 again and The Third Will be developed on the Godot engine..




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