Thank you!
I am Nodes, draw fantasy & dark arts 🤍

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Here's some parametric metaballs explorations driven by curves with This is so much fun. Anyone got tips or ideas I could explore based on this system?

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Finally playing with scans + new geometry nodes...

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これはなんて素晴らしい児童書なのでしょう。
Koreha nante subarashī jidō-shona nodeshou.

Luna - The Moon Pig (English Edition) by Suzy Davies https://t.co/DvcrWGcJKB via

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I feel insane for drawing 1789 individually-placed nodes but hey I have a perfect vector of the cadou sigil now.

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Aw yis I did it :D

An implementation of the EPX upscaling algorithm in shader nodes :D

I used https://t.co/SPo4AcKkDG for reference.

Next up, probably Scale2x :)

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Geometry Nodes make super weapon. Now if I could add some nodes into my spaghetti node diagram to vary the rods, this would be a pretty pretty tree.

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I mean, the translation of the nodes

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Here's your meme and now I go back to farming nodes

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Black and white shader filter over geometry nodes in Blender 3.0

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Blog - Starting to enjoy Geometry Nodes

Been using Geometry nodes to make some tools to make the city in the style that I want. It has been slow progress, but I know the time invested will save time once the entire city comes to life. hang in there!

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Once again I thank for letting me use another of his concept.

I was a bit nervous to post this one since I try to go a little bit further and try to play with materials and nodes and I don't like the result but I'll do better next time

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I just finished recording 7.5 hours explaining the ~ 150 nodes of Geometry Nodes for my free spanish GN course part 4.

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Procedural generated pine forest using Blender 3.0's improved geometry nodes. Needs improvements, but good enough for now!

It doesn't look good up close, but works well for backgrounds + depth of field--just don't use an HDRI with nearby trees haha

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Here is the nodes, still has some problems with shadows direction.

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