画質 高画質

Still working out her overall design, but I show you a new character, an antagonist called Yasha Kozlova.

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Sweet Old Couple:

When these two get together all hell breaks loose.

What do think of the game's artwork so far?

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Updated the rest of the level mockup with the new colours. Added a bunch of variation tiles too.

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Progress with the 5th npc! Please consider following us here on Twitter and on Instagram "RiseoftheJaguar" to support us!!!

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This week's update is about an upcoming boss enemy! There'll also be improvements to bosses' mechanics so we hope you'll have fun with them on June 20th!

Join early access: https://t.co/r2ArxQKaBZ
Join discord: https://t.co/n4zg1a83Az

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Now our phobia can take "I'm-alright-potion" to become invisible for Max's inner view and to go deeper into his consciousness.

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A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6

technology - Voxel. Make in this Havoc's Level Editor. Forever army-Duke Hammer.

in sea

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Orion - Shadow of Jeroba

"A single player, rogue like adventure game with RPG mechanics featuring four unique biomes of beautifully rich pixel art."


By "From Heart We Make"

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Here's a sprite showcase of our beloved protagonist, Battedé Fantaise!

(also... demo progress this week?)

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got a working UI. I used a button node, with a progress bar node over it. So your spells recharge like WOW. When I have drawn art it should look better. I might try animating the icon when its charged. like the animated spell deck.

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I drew those trees and I can't wait to put them in the game, but I have to wait, so I made this little mockup, just to give them a bit of context :)

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Locations I have designed for you to find while exploring the universe of Geo 2, each one will provide a short story and some looty goodness.

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So the actual video got corrupted but ended up making something cool so here you go

LUCI has eaten most of the silverware in my house and is not yet out of control but will be soon

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