画質 高画質

We're delighted to introduce you all to the one and only ! Joy is one of our artists who has been working hard to create a perfectly poly piece for the Jimin section of our SFW zine. Please give them all of the love!✨

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Absolutely adoring this wonderful work done by ! ⭐️ I'm so roly-poly happy!

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I couldve made distorted tio look super sick if I wasn't limited by roblox's performance, like I woulda done more strings and holes and details. For example, on the left is low poly and right is high poly. maybe ill make a high poly version just for fun?

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Helloo!! This is my first ever expansion with XIV (I joined at the tail end of Shadowbringers). I'm on Cactuar, very light RPer, one of the mods of the Hearts FC, and in a poly marriage with Aymeric and Hearts' resident Roegadyn, Sunny!

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Day 13: It's Donkey Kong December! Only Donkey Kong themed simple low-poly models all month! Daily Donkey Kong Models!

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A wax artist starting a Poly project. This is interesting 👀💯

Check out below, I requested, golf, cap stoned eyes and some colour combo’s 😏🔥

LFG https://t.co/ZPrXiuhjq1

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"The Android Sent by CyberLife"

Connor, RK800, is the latest addition to my low-poly-styled characters! Are they a lively deviant, or a cold machine? You decide, of course! This one goes out to and

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Addisons 3D
In the wiki they are described as low poly creatures! most of time went to figuring out their hair
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Playing around with making low poly 3d model-like art again!

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We are almost at the end of this Low Poly collection. In the meantime enjoy our next in line ! is one of my fav party members and I cannot wait to see him in the 💙

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It's December and that means new pfp! Sorry about my absence for about 1 month, got distacted by something (*cough*FFXIV*cough*). But i have few projects in the works at the moment, that includes Illustrations and Low Poly 3D models!

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commission wip

low poly model
~2k tris (~4k with the outline mesh)

512x512 for the body, 256x256 for the head

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Note that these aren't just basic low-poly models. I put a bit more work into some of the texture-side of things such as texture layers and some bone-controlled materials.

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