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Dans un monde où le transhumanisme est courant et où chacun peut modifier son corps humain à volonté. Suivez Kong Taoluo, assassin des Triades, laissé pour mort par ses camarades. Un an plus tard, il revient à Shanghai pour venger sa sœur #visualnovel #cyberslayer
Playing more with Blender sculpting. It's been fun reading about folks' preferences in 3D softwares. For some reason it's much easier for me to find and remember things like "mirror modifier" "split objects" etc so far. (WIP) #Blender3d
2 more days till the Quick Start v.1 launch for #Nuovarden a new system by @AdventureSlang! Its rules-moderate, but dynamic, allowing for depth & breadth of experience in imagination that equals other systems, but with fewer modifiers, increased narrative, & greater player agency
I discovered the crease modifier which lets you tell subsurf which edges you want to keep sharp and I think this could genuinely work for a style now
take note fanartists. forehead gets instant cute modifier from gura herself
#GURAPARTY
I runned #blender3d 3.0 for the first time, tried the Dot Dash modifier for #greasepencil.
Thanks to @irmirx for the cute illustration that inspired me.
https://t.co/Q11ZrwJdJe
Instead of applying the #b3d mirror modifier and then texturing, consider the reverse and then afterwards creating a second UV map and baking the mirrored texture into a new one using the new UV coords. Now you only need to texture over the obvious symmetries saving you time.
Finished off the armor rules for Bhakashal, I have made some changes to the classification of armor in the PHB and DMG, added custom movement and initiative modifiers for heavier armor, and I've tweaked shields and added shield proficiency rules.
Details later, bedtime now...
Damage is better than the other dragonspine weapon even at r2 though I don't understand why it goes from 12k to 14k without any modifiers
Modo 15.2新機能「Geodesic Distance Modifier」の作例をいろいろと研究中。他の方法でも表現できるとは思いますが、シンプルで面白いです。
#modo #foundrymodo
Wizards of the Coast removed the negative modifier to Orc's intelligence because they want players to understand that the disparity is not inherent, but purely due to socioeconomic factors across the Dungeons & Dragons multiverse.
To advance my understanding of how the AIs I use "think" about certain styles, I used the phrase "Spaceship" with ~20 phrase modifiers. Things like "low poly" or "Featured on Deviant Art".
Understanding how to use these modifiers is how AI artists direct their look & feel.
Basically I'm using a shrink wrap modifier and wrap it around less detail cape. I can control the shape of the detail cape by moving the less detail cape.
Oh, but I'm still need to move the detail model roughly around the less detail.
Si je dois être en retard pour la saison 2 des batlife...
J'ai AUCUNE raison de ne pas modifiers certaines choses...
Voir... En rajouter ?
Qui veut un sorcier Harlequin ? (quooiii ? Fitzaroqui ? Je-quoi ? Jamais entendu parlé)
If anyone's curious on how this hair is set up, it's modeled straight then has a curve modifier on some poly curves, then I have a hair shell underneath to fill out the empty spaces
I have a tutorial on how to make the hair curls here
https://t.co/5NbpOxN9QV
THIS IS MY SUPER BASIC #Blender3d RIG. THERE ARE MANY OTHERS LIKE IT, BUT THIS ONE IS MINE.
Took some heavy thinking, but I'm going to take a hiatus from 2D stuff to fully commit to learning #3D.
I have officially learned modeling, modifiers, rigging, and pose libraries! 😊
this was mostly just to test materials again the body isn't even a mesh it's just a skin modifier on a stick figure