The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy

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Pretty much done here!! Just some small tweaks, then hoppin' over to retopo and baking 💜💜💜

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I start by blocking out the major forms in ZBrush. Then I refine the shapes until I have my finished body. I retopologise the sculpt in blender. I block out the clothes around the low poly body in blender and then bring them into ZBrush to flesh them out.

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Finished the sculpt on this guy today, retopo next!

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SpeedRetopo使ってる。難しいけどちょっとわかってきた。

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🚀Retopo timeeee 🚀

I started on the retopo of Nova! Woo her head was a journey, still needs some better flow on her floof but I'm excited to see it coming together. Got the top of her beak mostly done too! I'm also experimenting with a new eye technique this time around!

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Ojo cuidao! si le añades retopologia a un modelo 3D, puede que en pantalla se vea con la misma resolución y detalle que cuando lo creaste, pero si lo vas a imprimir, conseguirás un modelo con muy baja resolución!

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It is Wednesday my dudes, so im gonna be streamin' again putting the finishing touches on this goat girl and moving to retopo in blender - https://t.co/itc0m9B215

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retopo goin slowly 🥲

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About done with the highpoly now 🍑
Time to retopologize 😬

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We had the pleasure of working on some of the character models for Expedition Zero. Here's some that we're super excited to share! 🎉

The child was modeled in Zbrush, retopo in Topogun and baking and texturing in Substance Painter.

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Wow that back retopology is crazy interesting! Seeing retopology take into account the muscle groups is awesome. Something I really need to try some more; makes me quite curious to see how that all bends and gives me ideas on how to improve my bat's retopo; 31,836 tris total 😅

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May be getting close to the way I want it to be. Texturing will come after Retopo and all that jazz 😁

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Gonna be working on this lil goat girl more, and hopefully get to retopo today. we'll see~ https://t.co/itc0m9B215

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I'm retopoing this little boiii ! Soon the hair will come !

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Artstation Course
Hard Surface ZBrush Tutorial 👇👇

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Learn the Workflow 👇👇
-Zmodeler
-Zremesher for Hard Surface
-Retopo Workflow


See the Pics

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hands and feets and tail are all that's left. Retopology is hard. Im fairly certain a lot of this looks awful to the trained eye lol. Im trying okay? D;

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retopology lol

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Today I did not feel like being the whole day texturing, so I have used a few hours of the night, with the retopology of a "forgotten" project

I only need to add the fur in the boots, and the retopo will be finished.

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