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The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy
@giraffimation @Octuplex I start by blocking out the major forms in ZBrush. Then I refine the shapes until I have my finished body. I retopologise the sculpt in blender. I block out the clothes around the low poly body in blender and then bring them into ZBrush to flesh them out.
🚀Retopo timeeee 🚀
I started on the retopo of Nova! Woo her head was a journey, still needs some better flow on her floof but I'm excited to see it coming together. Got the top of her beak mostly done too! I'm also experimenting with a new eye technique this time around!
Ojo cuidao! si le añades retopologia a un modelo 3D, puede que en pantalla se vea con la misma resolución y detalle que cuando lo creaste, pero si lo vas a imprimir, conseguirás un modelo con muy baja resolución!
It is Wednesday my dudes, so im gonna be streamin' again putting the finishing touches on this goat girl and moving to retopo in blender - https://t.co/itc0m9B215
We had the pleasure of working on some of the character models for Expedition Zero. Here's some that we're super excited to share! 🎉
The child was modeled in Zbrush, retopo in Topogun and baking and texturing in Substance Painter.
@EeveeHobbert Wow that back retopology is crazy interesting! Seeing retopology take into account the muscle groups is awesome. Something I really need to try some more; makes me quite curious to see how that all bends and gives me ideas on how to improve my bat's retopo; 31,836 tris total 😅
May be getting close to the way I want it to be. Texturing will come after Retopo and all that jazz 😁
#3dmodeling #Blender3d #b3d
Gonna be working on this lil goat girl more, and hopefully get to retopo today. we'll see~ https://t.co/itc0m9B215
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-Zmodeler
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See the Pics
hands and feets and tail are all that's left. Retopology is hard. Im fairly certain a lot of this looks awful to the trained eye lol. Im trying okay? D;
Today I did not feel like being the whole day texturing, so I have used a few hours of the night, with the retopology of a "forgotten" project
I only need to add the fur in the boots, and the retopo will be finished.