i should've written this yesterday but i got lazy

so after 4 years, i finally ranked 10 maps. pretty pathetic considering people can piss as much maps into ranking in like waaay less time but as someone with NO clout, i think it's still something lol...

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https://t.co/xkj5EZhTcy

Surge / Doom II / Boom-Compatible / 2012 / MAP01-MAP17 / by Josh Sealy aka "Joshy"

Short, punchy levels that get progressively harder. Much of this was reused for 2014's Resurgence, often weaving adjacent level layouts together to make larger maps.

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You know who I want to see back in Iceborne after playing it to the end? Volvidon. We need a good para monster (and an evasion set that isn’t Kushal). I’d love to see it back, rolling around the slopes of the maps.

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Update: I think Pell is done (again) and this new path texture lets me really accentuate things like the dirty edges of the stone area near the well. It's a bit tedious but now that it's all set up I'm really excited to get it into the other maps.

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~>cartography: {noun} -
the science or practice of drawing maps.

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Just for fun, learning to play with maps.
Props to J6 to making for all his maps so sexy, he's the man.

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I just released the next pack on https://t.co/x2rHR2HQWY. This one features for sword and arrow adventures zoomed into side view or far out for extra large maps. Please make all the games :)

https://t.co/EiNgDekX1I

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Im Impman and Im a Hobbyist. I mostly draw D&D related like characters, tokens and battlemaps. I occassionally draw non-D&D related if I feel like it.

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📚🔜👨‍💻

An ambitious project aimed at digitising and cataloguing the heritage of Universitaria in an online platform featuring manuscripts, printed books and maps. Discover it: https://t.co/O2i2R77we8

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Phantom Hourglass is one of my favorite DS games and I had too much fun scribbling on the in-game Maps. Drawn and then painted with Watercolors.

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Sometimes I get commissions for fun wedding maps. And they are always super fun to create.

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Back to KH1. There are a lot of great illustrations of the game's maps. These were clearly made pretty late in the development process since they match the in-game look almost exactly.

Ah yes, 'Box'. My favorite box brand in all of Traverse Town.

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Tweaked the Phong, finished the custom decals, and faked detail bumpmaps.

Looks great TBH in a 2009 Source Engine.

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It's been a running joke that you have to be a furry to be staff on tf2maps. To the point where made me a Trainsona so I could fit in.

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My ten-minute take on the story of Dido and Aeneas starts at 35 minutes into this podcast from the 58th Venice Biennale's HEARTBREAK exhibition by RUYA MAPS. Prof Stephen Harrison also contributes. https://t.co/k2ClFb5sz5

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Hey there,

I just released The Gloomstone Tomb which is build up over three connected battlemaps. I hope you enjoy it ;)

You can download the maps here: https://t.co/hEByjMiDVY

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(1) Our trailer for the Adventure Time crossover just dropped! I had the pleasure of creating the backgrounds for both the anim and the in-game maps. :) As a long-time AT fan, I was crazy excited to work on this.

Watch here! https://t.co/2ekD89ia55

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Just got the second one of 's Thisby Thestoop books from the library, but wanted to take a quick break to draw her looking at her maps. The first one in the series was really great - go read it.

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Greedy inference with layers of lazy maps. https://t.co/cTfv0v9BHq

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I've been really into again, particularly with the making of one-shots and maps. This is my first complete The Scarlet Sanctum, the hideout of a sinister death cult. I have an accompanying adventure in the works too!

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