画質 高画質

Finally got around to drawing some procedurally-generated . Apologies for lack of skill; I'm certainly no Sugimori. https://t.co/dtYrSaCW7d

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drawing-machine | loop:28676 a:2.005 b:7.005 p:9.005

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でProcedural Hard Surface Modeling
脚のデザインを前後で分けるついでに、よりProject Zero Dawnらしくしてきた。
職場にマウスを忘れてしまい、トラックパッドでの作業…。プロシージャルとはいえさすがにキツイ…ビューポートのカメラ操作が…。

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gingko | a:5 s:3990 d:0.5445 w:173 ns:9.2886 np:4.1955 nb:6

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gingko | a:6 s:3379 d:0.3687 w:144 ns:6.7785 np:4.4849 nb:5

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Instead of procedural week 5, I decided to texture a frog monster rocket instead😊 Happy Friday everyone!

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gingko | a:3 s:2971 d:0.5475 w:279 ns:6.8358 np:9.4687 nb:6

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A few outcomes from the last setup. It's actually quite a simple one, and what drives the point trails is mainly a combination of sine and cosine functions. There's just so much you can do with them both, apparently!
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gingko | a:5 s:3003 d:0.6118 w:193 ns:2.4289 np:7.5183 nb:8

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gingko | a:5 s:1033 d:0.4472 w:125 ns:6.4097 np:7.3140 nb:5

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