Using an earlier model to test out a toon shader I learnt to make. Added some water ripples and characters in
🎵: 'Bersandar' -

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Color and compositing for the rough animation I did for ‘s featuring his original character Santelmo. All done using and

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Looks like the translation from 2d to 3d is running pretty smoothly. is always the go to. Gonna have to put some more study into to get results similar to

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Great tutorial by ! Here my result, and the link: https://t.co/oM0NlDVQ4l so you can follow it too!

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Title:Margherita Pizza🍕
Sound:Music by MaxHammarbäck on Pixabay

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2x 10,000m World Champion loop made in 3.2 using

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I took a basemesh, adjusted the proportions and erased the face, rigged it, added some clothing/hair, some LBS 2D shaders, and then used greasepencil to animate the face.

Nothing fancy, just wanted to see if it could work. Looks like it could, theoretically.

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Salam, I'm Adi from🇲🇾, creator of Taubat Si Tanggang. Mainly a comic creator, been having fun with and

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しばらくツイッターから離れる前に作成中の奴を無理やり完成へ~
3Dにグリースペンシルで書き足してみた。
書き足した都合上画角の変更は想定してなかったり
テーマは強欲坊主

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「rain or shine」のワールドにて質問があった、デスククロックの上の傘マークは、BlenderのGreasepencilという機能で描きました。
ペイントソフトと違って癖がありますが、立体にできるのが面白いです。

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Нашел интересный для себя способ создания деревьев.

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古のファンアート作品を発掘してきたゾ

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Lineart experiments. Found that perf is tied to poly count. Explicitly setting high poly collection to exclude from lineart, and making lines from low poly increased perf by 10-100x.

Added line weight by baking light/ao to vcol and converting to vertex group.

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