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#unitytips #unity3d
In case you didn't know, you can change the physics shape of a 2D sprite from the sprite editor.
It works like a charm with tilesets, so you won't have to adjust every level's colliders by hand.
P.S. Don't forget the composite collider 2D.
Did a write up on a very simple procedural color scheme algorithm I have been using since a while in lots of unity, unreal, shadertoy projects as well as my own paintings. Feel free to copy the code. https://t.co/FGpuLZ8vZr #unitytips #shader
New to #gamelocalization in #unity3d? Check our starter guide:
https://t.co/vJ5cSeDkjr
#gamedev #unitytips
#UnityTips Tuesday is upon us once again!
Today I thought I'd break down flat+shadows styled shading I used for "This Sucks!"
After some experimentation I finally landed on this #ShaderGraph setup:
• 0 Albedo
• Vertex Colour into Emission
• Emission multiplied by the Light
I'm back with new tutorials! In this one I explain how to use the position of the pixel on the screen as a texture coordinate.
https://t.co/J5CqlpLOft
If you want to support me, you can do that on patreon💖 https://t.co/UCOycyxc96 #gamedev #unitytips
Just posted a tutorial on the color spread effect! It covers how I created a post-processing effect that draws in world space :) link >>
https://t.co/PWkvxVTRtg #shader #unitytips
Today is the last day you can vote Graphy as the "BEST DEVELOPMENT TOOL" for the Unity Awards 2018. One minute from you will mean the world to me! :)
#gamedev #indiedev #unitytips #unity3d
Go vote! -> https://t.co/DZ55uhFoHl
Try and catch is super useful. You write what you want to do in try, if it hits an error it goes to the code in Catch and executes that. Though you could also write it differently I find this way more readable. #unitytips
a simple code to get gradient between several colors in shaders. #unitytips #shaders
We're also posting our articles on @itchio under our experimental channel Nanaimo Labs!
What #unitytips would you like to see next?
https://t.co/QcGH0JD4oS
A little C# readability tip. When initializing objects, where you have to set lots of parameters for it, instead of the left, where you use the reference to the object to assign each parameter, you can use the variance on the right. #unitytips
This weeks tutorial is about custom lighing functions in unity surface shaders, specifically toon shading.
https://t.co/iC7GLKnKRc
#gamedev #shader #unity3d #unitytips
#UnityTips Navigating complex scene hierarchies? You can hold Alt and left-click the topmost parent to expand or collapse all of its nested children. Holding Ctrl while dragging objects in the scene will snap them based on settings defined in the editor.
#gamedev #madewithunity
#UnityTips Ever ran into an issue where your entire animation changes because you accidentally rotated a bone in the scene? You can keyframe all bone transforms at the start of the animation to make it completely scene-independent.
#gamedev #2d #madewithunity
All the little pieces that work together to animate each of our #watercolor character pieces in #coderomantic! Chapter 6 is entering final touches...
https://t.co/IoJ9XMyMvr
#screenshotsaturday #unity3d #unitytips #indiegame #VisualNovel #otome #IndieGameDev #GameMaker
Here's our #screenshotsaturday this week! In #coderomantic we animate all the face pieces in #unity. So we spend a lot of time adjusting eyes and mouths! This lets us have more expressions and cuts down on final game size! #indiegame #IndieGameDev #UnityTips #visualnovel #game
Building a 2.5D Level in Unity https://t.co/YWNsfwFQYP #Tutorials #conceptart #gameart #leveldesign #GameDesign #gamedev #indiedev #unity #unitytips
The tutorial on how to create the shader for these galaxy bird wings is now public! ^^ https://t.co/XhkB5TI0Lu #indiedev #gamedev #unitytips
Cinemachine and Timeline Editor for Unity 2D Game Development https://t.co/ZpSwFq9E37 #Unity #unitytips #camera #timeline #Editor #gamedevelopment #gamedev #indiedev