画質 高画質

Owl Druid.
Playing around with the shaders more to get better wrapping with the lines. Figure it's going to need a rebuild here this week to tighten up after all the development - bit of a mess 😂

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So because DnF and Guilty Gear both share UE4 versions (4.25 specifically), it means we can literally raw port just about anything between the two.
It's not super noticable, but here I ported the global Strive character shader to everyone.

This means Taste_color, i.e. glows 👀

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Another example of the raw sprite looking very different to how it appears on console and with the color-correction (GBA pic by )

Here are the shaders with my custom config, comes with brief install instructions. ⬇ https://t.co/ZDf2wlqcK7

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look at the funny shaders i spent way too much time on

(the eyes are thinner than usual on purpose, to give it a more creepy look i suppose)

yeah

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Why are stencil shaders so hard??

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Aw man. This thing looks pretty gewd using my cherub shader.

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Slowly getting back to doing some personal 3D projects... After a while, I found an excuse to work with
again, I will model some swords and he will do the shaders.
Concept by

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I just bought true grit texture supply grain/shader CSP brushes and did this in 3 minutes!!!

They're AMAZING

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if you make live2d model, can please clean up shader too, and dont just clip it?

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She's looking so badass
I'll flesh out the rest of her textures later but for now she's gonna get a toon shader for VRChat

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Experimenting with some new brushes. I used a draft pencil for the outline and a soft shader for all the coloring.

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お借りしたもの
ソファと椅子 とりそば様
赤絨毯の部屋 ぶくぞう様
PowerDOF
HgDiffusion
HgSAO 針金P様
SSAOエフェクト
AutoLuminous そぼろ様
shsShader アダムスミス様

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For example, yes you can think of this as an image.

But you can also think of it as a contiguous string of length 480000 (400 * 400 * 3).

You can do shader operations in e.g. GLSL on this "texture" then read back the output "texture" and parse it as data, often non-8-bit data.

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Made another shader guide for the D2 folks.
ps.: the list is incomplete, since i don't have every shader.

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Praise the sun, I've been playing around with some custom shaders to spice things up. Final presentation of the full character and her gear will come soon. She just needs some finishing touches. 🐺

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Updates! (A thread)

Game Development
We now have low-poly models in development! The left part of these low-poly pictures shows the UV mapping for where we apply paint themes directly from the shader, the right part shows the normal mapping extracted from the high poly model.

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Messing around with the Retro Master Shader by with a rough Rally Audi Quattro I whipped up :<

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