画質 高画質

🎵"You’re losing it all, you’ve been blinded by stardom..
You think that you’re alone but we are waiting for you every night!"🎵
Made something using my comic/halftoning shader for Blender!

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Raymarching explorer is ready ! Fully interactive and procedural 3D scene rendered in a raymarching !

Check it

https://t.co/FfCrruBt5b

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I really like how the outlines and shader turned out! (WIP)

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Entonces ire actualizando este dibujo xD
Dato curioso que nunca pude comentar de este dibujo es que el codigo que hay atras es de un Toon-shader que encontre en internet https://t.co/MzKS6c8Qyh

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Burned 50 'Purgatory' items on fxhash.

- 3D scene provides the framework
- 2D shaders add special effects
- The interactivity creates an immersive experience

Notable collectors:

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Owl Druid.
Playing around with the shaders more to get better wrapping with the lines. Figure it's going to need a rebuild here this week to tighten up after all the development - bit of a mess 😂

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So because DnF and Guilty Gear both share UE4 versions (4.25 specifically), it means we can literally raw port just about anything between the two.
It's not super noticable, but here I ported the global Strive character shader to everyone.

This means Taste_color, i.e. glows 👀

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Another example of the raw sprite looking very different to how it appears on console and with the color-correction (GBA pic by )

Here are the shaders with my custom config, comes with brief install instructions. ⬇ https://t.co/ZDf2wlqcK7

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look at the funny shaders i spent way too much time on

(the eyes are thinner than usual on purpose, to give it a more creepy look i suppose)

yeah

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Why are stencil shaders so hard??

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Aw man. This thing looks pretty gewd using my cherub shader.

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Slowly getting back to doing some personal 3D projects... After a while, I found an excuse to work with
again, I will model some swords and he will do the shaders.
Concept by

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I just bought true grit texture supply grain/shader CSP brushes and did this in 3 minutes!!!

They're AMAZING

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if you make live2d model, can please clean up shader too, and dont just clip it?

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She's looking so badass
I'll flesh out the rest of her textures later but for now she's gonna get a toon shader for VRChat

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Experimenting with some new brushes. I used a draft pencil for the outline and a soft shader for all the coloring.

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お借りしたもの
ソファと椅子 とりそば様
赤絨毯の部屋 ぶくぞう様
PowerDOF
HgDiffusion
HgSAO 針金P様
SSAOエフェクト
AutoLuminous そぼろ様
shsShader アダムスミス様

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For example, yes you can think of this as an image.

But you can also think of it as a contiguous string of length 480000 (400 * 400 * 3).

You can do shader operations in e.g. GLSL on this "texture" then read back the output "texture" and parse it as data, often non-8-bit data.

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Made another shader guide for the D2 folks.
ps.: the list is incomplete, since i don't have every shader.

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