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Since yall came for that homo af dbh thing have good boi i did while palette testing. Sorry to disappoint yall this is a trap i only do fanart on e every 10 years
Book 2 Gnomes ready for play-testing. Join the moonstone players group on Facebook for stat cards and paper dolls! https://t.co/ZXgIQHDOhZ
So nearly finished. I'll need another week to finish up the item and event cards, sort out the instruction book etc and then I'm ready for play-testing. Pretty much completed the board and delivery count-down. I've mocked it all together. Let me know what you think?
Figured I should participate in #mermay!
So here's Pericula. She was a bit too close to some underwater nuclear testing.
#EarlyMorningDev (6am-9am EST)
Day 129-133 (I've not improved at all)
- Boring, tedious math unit testing.
- Vector object fully unit tested.
- Matrix tests much harder to write at this point.
- Messing with #Blender3D and doing some #GameArt
Lux buff going to PBE tomorrow for testing. Wondering if we can make the reset mechanic on the R feel like it works better with how the kit plays.
Final Spark (R)
Reset % on Kill:: 10/30/50% >>> 30/40/50%
Now triggers on enemy champs who die within 2 seconds of being hit by R.
Boring evening studies that I turned into a seamless pattern for testing. Feel free to use it ( it's the second file ). Credits appreciated !
If all goes well the standalone version of #PixaTool will be released the first week of 2018, now just adding 256 color palettes from games and testing. #pixel #8bit
The tool will be available in the official page:
>>> https://t.co/EIhm82b0Yz <<<
#screenshotsaturday THE GREAT GAMECO: ALPHA 3 is almost GTG - just need to hook up a bunch of hero sketches and it'll be ready for testing. Can't wait for the next round of feedback! :D