Narrowed down my goblin redesign to these two... or maybe I'll just use both - I can plug them in to my original node in Godot with zero issues~

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Players will be able to view detailed information about cards now. I plan to improve the language as I add implement more card effects down the line.

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New enemy. The Catcher... These creepy guys catch your baby bunnies. You have to save your kids.

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Finally recovered from my burnout.. with a newly drawn forest background.

I also implemented a card name bar - that will display card current being used. And to help it stand out, the rest of the UI is hidden.

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i fix a little bit the reflects and shadows :b
still a really bad path tracing

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shadows seem to work now, but the reflects are not fully right (i dont know why i keep trying make this path tracing work xd)

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Showcasing some newly drawn area nodes - the pit, mountains and ruins.

(No, they don't randomly change mid-battle in-game, lol..)

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"Is it looking at me?"
"Yeah, it's looking at you."

Another peak at the Ghost Jager monster in Stratagem. Art by .

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Progress Update:
- First battle is now against a training dummy, to let players filter some cards
- Ambush battles are now against a cloaked mage (3rd enemy in video)
- New arena-like background


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Still some work on the post jam version 🍃

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Finally decided on name for my game: Knight's Path. I also drew a placeholder logo for my title screen. And I'm also currently working on a beta for my game, and hope to release it soon.

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some sort of spinning thing made in

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