画質 高画質

Procedural Hard Surface Design With
差し色(黄)を入れてみた。もう少し彩度が高くても良かったかな。関節の金属色と差がない…。

13 53

Procedural Hard Surface Design With

グリーヴァス将軍やMHみたいなロボ。

四肢の自動生成。
膝、肘のような2次元的な関節ならなんとかなりそうだが、今の所、肩関節、股関節は取りつく島もない。ただただ本体に突き刺すのみ…。

20 66

Just reworked Catacano the Brucolaco, inspired to Byzantine vampire folklore. Necro stage boss for our with level and elements with Follow us and share this trip with us!

2 13

unknown | sw:200 sh:222 b:19 o:11 p:5.2764 l:2.8566

2 2

drawing-machine | loop:17729 a:11.005 b:10.005 p:8.005

1 0

gingko | a:3 s:3854 d:0.6146 w:276 ns:1.7071 np:7.1761 nb:7

1 0

gingko | a:4 s:2133 d:0.2669 w:170 ns:1.4477 np:4.5846 nb:3

0 1

Procedural Hard Surface Design With
ZBrushのShadowBoxをHoudiniで建造中の何か。

スケスケ。照明が大きすぎたかなー。

8 51

Procedural Hard Surface Design With
ZBrushのShadowBoxをHoudiniで建造中の何か。

10 36

First release of Graph.ical, a free procedural texture authoring application developed for PROCJAM 2018 https://t.co/v3aApnmv19

35 149

Messing around with some new techniques can be relaxing, doesn’t matter if it works or not. This process was using ink and gouache on duralar drawing film!
.

0 0