画質 高画質

Praise the sun, I've been playing around with some custom shaders to spice things up. Final presentation of the full character and her gear will come soon. She just needs some finishing touches. 🐺

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Updates! (A thread)

Game Development
We now have low-poly models in development! The left part of these low-poly pictures shows the UV mapping for where we apply paint themes directly from the shader, the right part shows the normal mapping extracted from the high poly model.

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Messing around with the Retro Master Shader by with a rough Rally Audi Quattro I whipped up :<

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Procedural Eye Shader simple / detailed

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Long overdue trip to in VR !
Fantastic example of things you can only experience *in VR*

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A_EYE_AWAKEN // experimenting with all procedural octane shaders 👁

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YALL LOOK AT MY SHADER DIFFERENCES

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two more random screenshots I took while testing out some shaders I small edited. ><

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Idk a new shadergon oc

Their name is Camo, and he's a service... thing

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Here is a test I did of the customizable shaders to create this Goku Ssj3 scene, obviously with Z style.
I hope you like it! We all strive for better quality shadows

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experiments with shader nodos

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Hey blender artists, is there a way to create a hologram effect like on the image below within one shader? At the moment it's plane with a Solidify modifier and material offset. But I'd like to have control over it using one material without a modifier

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At the very least in her later appearance they get rid of the weird 'shiny' shader that made her stand out like a sore thumb lol. She looks better with the regular toon shader

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I just realized that you can use the default unity particle shader depth fade to make props blend into the terrain :O

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Koroks from Breath of the Wild!

Recently finished the main story and wanted to make these lil guys while replicating the BOTW shader style

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