pow o cabelo ta ficando bom ai lembrei q tem q fazer retopologia, pintar, e bota uma roupa nesse mlk

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The hardest parts are done, the shoulders and head next is the torso.

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Haven't really been much of a "preorder guy" since Black Ops 4 crapped the bed but seeing how I'd be unemployed for a while I decided I could buy it when I could afford it. So I did. Also working on retopologizing some messy curly hair so that's why I haven't posted any arts.🆘😵‍💫

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Sceneggiatura: RODOLFO CIMINO
Disegni: GIORGIO CAVAZZANO
Topolino 30/12/1973

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The more I work on this the more I re-learn 3D stuff.
It's taking for ever to redo this model's topology but DAMN I feel like I'm almost done with that. Can't wait to do the other stuff and mostly play VRChat with it. :v

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I finished the sculpt and now I'm doing the retopology,
nearly done with the head

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I'm a character rigger by trade for the past 15 years. I hardly ever finish a model because I get so hung up on topology. I think Grif turned out pretty good. Just a few more edits and I'm hands off.

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Ma certo. Forse Caligola potrebbe dire qualcosa al riguardo.
Caligolaaaa! Hai per caso conosciuto Topolino il legionario? Pluto con la biga?
Ma io dico. Si può dire una cosa del genere?
Ma hai sentito cosa dice sul Colosseo? Che non è un anfiteatro. E’ un ex borgo medioevale.

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Per ogni problema, Archimede ha sempre una soluzione! Ma se la soluzione stessa fosse il problema? “Archimede: un’invenzione tira l’altra” vede il geniale inventore messo alla prova, su 3456.

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Highpoly model finished for my course Now starting with retopology!
Character is based on Minerva from The Impure drawn by published and

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Quanti di voi vorrebbero leggere un intero giornale scritto da Paperoga? 🙋

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‘Inspection of the Black Sea Fleet in 1849’ by Ivan Aivazovsky (1886). An imposing image, but 5 years later in the Crimean War, most of these ships were trapped in Sevastopol by the Anglo-French fleet. Cannons were removed for city’s defence & most were scuttled to block harbour.

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25日目:Retopology Essential Loops Face この調子で身体もやるらしい。うへぇ。もっと簡単な方法はあるのだろうけど、まずは言われた通りやる。

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the layout and general inaccessibility of sootopolis raises a lot of worrying unanswered questions... but it looks cool *_*

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Over the past month I’ve been working on this foot bone model. Grabbed a scan on Sketchfab and retopologized in ZBrush, have now Been working it up in Substance Painter.

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The latest in my quest to find low-poly head topology that (a) unwraps well (square) for pixel art textures and (b) lets me get a lot of morph differences (m/f, cheekbones, jaw shape, nose width, etc.) without adding/removing geo. C&C always welcome!

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