Day 7: part 3

Retopology
Head - was fun!
Shirt and pants - pretty easy
Hands and feet - .... halp
Tail and hair - may keep as curves lol XD

But retopology its done...I think?

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Day 7: Shirt retopology is done! ... I hope XD I will be working on the hands next today but I want to test something

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Day 6:

Head retopo 95.something % done! (cause there's probably small stuff to fix jajaja)

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Retopo and Uv's took a bit! I wasn't sure how to do the hair at first... when am I ever? it took a while to tetris the UVs! 😭
Jumping ahead but this image fits best here sdfjkhf I mixed 3dcoats gradient tool and a lil handpainting to match the lighting on Danis outlines! ✌️😊

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The body has been sculpted! Time to retopo, connect it to the head, and add hands and feet. Then I'll make the clothes.

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Icon Commission done for , it was such a fun character to draw.❤️I think I'm getting the hang of drawing scales that look a bit nicer, glad I know a bit of 3D modelling, it feels a lot like planning retopology haha

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Day 5: Retopo start!

Honest I find retopology fun and peaceful. Is that weird?!

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Yall ever just mess around with phongs to make them look pretty? 👀💖
Done with the retopo but yeall know me... I might change that hair again, Halfway done with UVs! 💕
Concept by the incredible @/danipanteez 😊
https://t.co/GXqjNLFXs2

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Finished my gorgonopsid sculpt so far in Blender. Retopo comes next.

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End of the sculpting phase, I can move on to the retopo

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Day 4: And im done the model!! Well basic sculpt lol jajaja I need to retopo at some point this week XD

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okay... NOW I'm gonna retopo her🤥 ngl though putting color on the model really helps me see form at times, and make sure things are in the right place.
Hair to be refined in maya and in that handpainting 😎👌✨
Concept by the incredible @/danipanteez 😊💗 https://t.co/GXqjNLFXs2

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before anyone asks: backface culling is basically like you cant see the other side of the face and it hides it from view!!! see what i drew??? thats what it would look like without backface culling but WITH IT??!?! ITS GOOD FOR RETOPOLOGY BUT IT ALSO CONFUSES MY BRAIN

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Raycast now ignores backfaces. Thanks to Kaio's help🙂

https://t.co/CYkxPB4UrF

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Sculpt is done. Moving on to retopo

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After two days of figuring out how normal map baking works, Ive finally managed to get the baking decent enough. I also managed to import it to Unity to see the result and im happy :)

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Started to sculpt for the first time today and I am trying to learn retopology, such a fun way to model :)

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Finished retopology and UV/Baking for High Priestess clothes, everything looks clean so far! Moving on to texturing phase <3

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Closeup shots from the final highpoly dino mix creature.
Next steps: Retopo, uv, texture, bake, render. Cant wait to see students animating this beauty!

Client work for 'Griffin Animation Academy'

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Stuck some flat materials on it. Still a bit of modelling work to do and some er.. clear retopo/adjustments.

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