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Upcoming: node materials with procedural, animated transparency masks.
Download the #Blend4Web RC now!
#webgl #b3d
Procedural Generation of 3D Caves http://t.co/X8moLCEhgO L-system for layout, metaball brushes, additive noise. #gpu
#substanceDesigner keeps getting better with each day. Some great tut on procedural rock:
https://t.co/aTIqwMz7cg
Procedural maps now have Semi Bosses, Altars, Sages, Battle Arenas and Boss Temples! #TheDesertGame #gamedev
Procedural map with the newly added Boss Temples and Battle Arenas. #TheDesertGame #ScreenshotSaturday #gamedev
Planetarium, a free procedural, pixel-art planet generator http://t.co/oOt4zO3Biq
Procedural style work created by Ben Ridgway with #ZBrush and rendered in #KeyShot.More: http://t.co/ptTQj32HUI
Some material studies, starting with metals. 100% procedural, hope you like it!!
#b3d #procedural #materials #cycles
I put together a @CodePen example of a prodedural parallax effect using only @SassCss http://t.co/qnb3B5CMPE
"citadels" first batch of procedural "retro-sci-fi-pixel" skylines (the diamond is their DNA)
Drowned City level for my procedural butterfly shooter Pollen #screenshotsaturday #gamedev @indiegamemag
Here is a Particle + Noise Shader.
http://t.co/BoclroSy6w
#glsl #shaders #graphics #code #art #procedural #visual
Moonman by Ben Porter – Procedurally generated adventure http://t.co/lEJLXeR2DW |