画質 高画質

Upcoming: node materials with procedural, animated transparency masks.
Download the RC now!

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Procedural Generation of 3D Caves http://t.co/X8moLCEhgO L-system for layout, metaball brushes, additive noise.

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Working on a procedural map maker supporting sets of rooms.
http://t.co/CsF3LQE6qn

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keeps getting better with each day. Some great tut on procedural rock:
https://t.co/aTIqwMz7cg

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Procedural maps now have Semi Bosses, Altars, Sages, Battle Arenas and Boss Temples!

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Procedural map with the newly added Boss Temples and Battle Arenas.

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Planetarium, a free procedural, pixel-art planet generator http://t.co/oOt4zO3Biq

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Procedural style work created by Ben Ridgway with and rendered in http://t.co/ptTQj32HUI

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Non procedural textures 2 for 88888888

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Non procedural textures for 88888888

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Productive lunch time. I've got my procedural world working. Have to get back to work now. Dammit.

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Some material studies, starting with metals. 100% procedural, hope you like it!!

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I put together a example of a prodedural parallax effect using only http://t.co/qnb3B5CMPE

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"citadels" first batch of procedural "retro-sci-fi-pixel" skylines (the diamond is their DNA)

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Another one from procedural prototype 2013... Can you guess what this one did?

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A dungeon trap from the final procedural prototype in 2013! Who can guess what it did? :)

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People got REALLY HAPPY when they found one of these in 's procedural prototype!

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Drowned City level for my procedural butterfly shooter Pollen

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Moonman by Ben Porter – Procedurally generated adventure http://t.co/lEJLXeR2DW |

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