画質 高画質

The irresistible desire to add some dynamic lighting to 2d game struck me too. Look at this beautiful shaded dismemberment!

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Did some preparation before we are going to show off our game at tonight! I love it 🥰✨

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Some more progress! Leaves/Petals have UVs, so I can apply gradients rather than solid colour, and can now animate the rotation over the growth duration to simulate flowers buds opening. 🌺

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Experimenting with styling for the map screen, which will be the main point of interaction between sorties. It's both the main menu and a way to plan your missions by observing the map and enemy locations.

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Devlog
Pics of the title screen of Melody's Catharsis with and without Post-processing . Post-processing will automatically disable if you run the game in low quality settings for a better performance.
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It’s already a month without him...But no matter what happen...I’m willing to wait for him...

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Monster of the Week!

"..While rarely documented, on some irregular multi-year schedule Rivard...."
Read more: https://t.co/WslhnJJLCh

Check us out on Steam coming soon!
https://t.co/tdHo576c3F

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Devlog
Adding and correcting errors of Melody's Catharsis dialogues, there are 186 lines til now and I think it will ends with more than 1000 lines per language. 😑
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Sketching some character customization ideas.
Which one would you choose?

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Got to work on my submission today, pretty much only need to finish up the level 🤔 it ended up being half as big as I wanted to, but it's still big enough for the gameplay I wanted :)

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