Stuck some flat materials on it. Still a bit of modelling work to do and some er.. clear retopo/adjustments.

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should i try..... mapping the sculpt onto the model....
the retopo really did the original face dirty

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Thanks to everyone who stopped by todays stream. Had to cut it short due to a nasty headache.

We moved into retopology on the Alfred character. Gonna do more work off-stream and hopefully tomorrow we can wrap that up and get into texturing and rigging. ✌️

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Es una locura hacer retopo al cabello

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made some good progress again! Next I'll just have to tighten up and define shapes on the clothing then it's off to retopo 🎉

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Just a quick update of the highpoly before starting with the retopo ✨

Now it's getting serious 😱

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This is as much as I ever really do on the block in LMAO... I do most fixing up during retopology anyways!!

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high poly coming alone nicely, might start doing retopo and UVs on the side because I want to texture alreadyyyy

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I'm looking for fulltime Character or Environment art work in a studio! Sculpting, retopology, uv mapping, texturing. I've worked for major studios, familiar with industry standards, I'm prior military & will respect chain of command. Also I think I'm a pretty cool dude. Thanks!

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smallish update on my personal project. Sorry for the stinky resolution. Reworked the Pauldrons and hip plates, as well as the arm wraps and gloves. Widened the stance for retopo/baking/anim purposes. Hopefully I'll have a nicer, more final render soon

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A close up of the amazing Human Male Écorché created by Neven https://t.co/BOHqoJLD2X

Aim is to assist artists in their character creation. Can be used to facilitate drawing or sculpting, for 3D printing or further retopology for animation, film or video games.

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Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8

You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings

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retopologizing papyrus since the porting fucked his topology over

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¯\_(ツ)_/¯.... Hand painted flint Knife prop... yes i know tragic retopo work... Textured+Sculpt+Retopo.. all done in Blender3D....

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I wanted at first only face of kobold but decided to make full body and it took a little time to finish, but at same time I studied a bit anatomy. I will try to retopo him too.

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Some progress renders of a current project. Azula from Avatar. Still have some retopology to do but I am really enjoying this one.

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Little cleric boy character I'm working on during the weekends for fun. Going to retopo him and handpaint him!

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I understand the tool of retopology and they are very easy to use This aint a very detailed thing I'm doing though so i can do it all very quickly

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Right I tried making hands and feet but I erm have no idea how XD so ima just skip that and move onto learning retopology and Ill just poly model those parts onto the crappy mesh I have to say I spent 75% of my time trying to get the breasts to look right And they still dont...

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