Here's a proper look at the BLU Scout with his correct pants colour. Notice how on the old texture, his belt loops are blue, but the rest of his pants aren't.

Special thanks to Jasper for allowing me to use the screenshots of his recreation.

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If you're a fan of texture, we know you'll dig these beautiful digital paintings by . 🖌️ Ivana created these stunning portraits with her Intuos Pro and .

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Prática de ontem, brincando também com a textura do pincel, like a asian paitings hehe 😄

🇺🇸Yesterday's practice, also playing with the brush texture, like a asian paitings hehe
🟣Instagram: https://t.co/W0f9YvzZvz

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*ARTIST PREVIEW* Paula Topley. Inspired by nature & natural form found in & around Scotland. Paula looks to capture the essence of each study using texture, pattern & colour. Working on canvas in acrylics & also cushions. Venue 13,
49 Braehead, Cupar

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Played around with texture, drew some gals

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Beorn’s saga has always been animated in my head. I struggle with my coloring because my background is mostly watercolor, so I like a lot of texture, but I also really like having a flatter coloring style.

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"Pour me some of that whiskey Honey and we've got a deal."

I always go dark and moody with illustrations around our Deadlands games. I want to keep exploring it too. Texture, grit, noise, mess.

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Low-poly, hand painted fox 🦊
This texture, inspired by World of Warcraft art style.

More details here: https://t.co/gKOdxrVVVL

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Liquid Metal Features Hyper-Realistic Molten Texture, New From… https://t.co/LZxVepn0oi

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And I really tried a lot for this blue velvet texture, which is rich, warm and luminous, feels so much like Gian's voice💙


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5.) FLAT COLOR

6.) SHADING

7.) Special FX (highlights, texture, movement lines, lighting)

8.) LETTERS & BALLOONS

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Here's a wip of my last drawing. Process in a nutshell shown.

1st panel is a clean outline
2nd is a flat color
3rd is shading, gradient, highlighting, background
4th is other details such as lighting, filter, texture, saturate, etc. (finished)

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These were made using the same node set up. It's basically a noise texture with a color ramp. But the noise texture is being distorted by an other noise texture, so it gives those nice chunky bits.

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Heyo! My name is Kevin & what in the world is a consistent art style?! 😂😂 jk I really like art with texture, thus I tend to use the Kyle Webster brushes a lot 😁

Check out all my work here -> https://t.co/OD39apkM1i
Art for sale here -> https://t.co/hEkfkDzcQI

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And here's the boy in c o l o r
I will say that I am l o v i n g that chalk texture, though

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Also made a quick edit with a stronger wooden texture, makes them look more inanimate 🪓

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I really love the idea of teifling horns growing over time. Especially with Red, a druid, I plan on having his horns growing, taking on a bark-like texture, and starting to try and fill in the wound/gap he has with flowers

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At a mind boggling ~4k tris and a massive 256 x 256 texture, I'd say windwaker style cartoon Zelda is mostly complete now 😅🤣

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Time for a new intro in light of
Hi I'm Xanthe, I'm a graphic designer and illustrator!
I love texture, bright colours and cute characters.
Here's some of my favourite work!

https://t.co/RXNqBypsR3
https://t.co/lwAl7i3Wx6
✨xanthesimmans.com

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Hello
I'm Sei, a Toronto illustration student! I love lineart, texture, and drawing boys in historical clothes 🐰

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