画質 高画質

Apophis-01, sea of blood animation testing. Placeholder background

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So I'm writing from a perspective of a post-apocalyptic, post-capitalist far-future setting. How ridiculously wrong can I write my in-game museum when facts get lost or exaggerated over time? 🤔

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DOUBLE LASERS with freshly revamped lighting. Turn on your sound!

🔮🔅
🔮🔅🔅
🔮🔅🔅🔅

🔮 ✨⚡️⚡️✨✨✨⚡️⚡️💦

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Continuing the trend of Nitro looking really frustrated when he's getting hit.

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Where's the main protagonist of our project.
His name Fabian Wolff.
What kind of the adventures await him? Will he survive to the end... or not?

Stay tuned to find out.

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Our student, David, finished his Chomp Bro model this afternoon! A great job by David and Instructor, Russell! 👏🤯🔥

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Here is a preview of the 2.3b update. It will include a variety of changes and updates, including a more engaging opening, new character portraits, tileset changes, and more balanced battles!

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Tadaaa! It’s saying what’s up! Andrew and his instructor, Dilan, definitely make Pinocchio look honest! 🤔🤥👏👌

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This is one of characters/bosses (her family portrait u might have seen in my prev posts 🧐) and her theme song “It’s OK”.
RT appreciated ❤️
https://t.co/IO5dCGCy66
.

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Here's a little behind the scenes death animation for

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El próximo fin de semana (2 y 3 de marzo) estaremos en

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Been working on some cave-like stuff. Animating water is hard, but fun! Also, I think I need to invest in an actual screen-grab program... which one is a good one?

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Definitely not the most polished, but here's the current (stand in art) for the semi functional map screen in Unicornia.

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This week's is a bittersweet animation of Alice crying! We used masking in to get the tears to look right with our layered face animations!

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