画質 高画質

ED HARRIS 3D Character Model work has done by Şefki Ibrahim 3D Artist

The renders in this post were finalized in Maya and Arnold using the texture maps baked out from the SkinGen process.

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Playing again with my prototype.. rigging and animating with
It is not the best but was enough to laugh for a while.

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Here's the model block out and turnaround sheet I made for my senior thesis game! I'm so excited to put her in the Unreal Engine! ✨🌟

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so here is the result of my stream today :3 hope you'll like it ^^

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🌲 🌿Debut Stream. October 7 🌿🌲
Estaré haciendo mi debut hablando un poco sobre mi, y mostrando mi modelo2D. También dibujaré en vivo miembros de HoloEN

I'll talk a bit about myself, show my 2Dmodel and drawing HoloEN members!

https://t.co/uOZToTIqtu

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Here’s some more shots of the level “Goopy Gully ” from PVZ Battle For Neighbourville. I really enjoyed working on this map.#gamedev

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Here's a I've been working on the past few days.
A game asset for mostly been using & For this project so far hopefully it'll look cool in

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今日の造形部活動記録。デフォルメされたキャラの場合途中経過で赤線入れたりしつつ、脳内でイメージしてるカタチへ近づけていきます。#zbrush

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I was going to upload this model to but the fbx export just kinda... I am not sure how to fix this.

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Just another speed sculpt to test the Quadremesher
Character concept by Oscar Jimenez

All done inside Blender 2.90
Render: EEVEE this time 😋
C&C are welcome

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Finally the underground hallow, a biome with its shiny things, almost everything here shines and make a beautiful atmosphere!
This is the last biome minidiorama I'm going to make, thanks for all your support!

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