The outline of the colored main camp to differentiate the zones. And yes, the main camp is in a beautiful bay !!!!🙀 🙀 🌊 🌊 🌊

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New level coming out! ✨
This is the second stage of the game, which takes place in a medieval scenery. Soon we’ll have longer videos showing the making of the stages for you guys! 🎮💜

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"8/10, I like this because there is a lot of detail" versus "I don't like it as much, needs more colour". The community were divided over this one when voting for their favourite painting in our exhibition. What do you think about Willem van de Velde's artwork?

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espero te guste uwu muchos ponen a Carlitos de uke pero yo estoy hecha para romper estereotipos y hacerme la revelde(?

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Thought I'd share the dust shop again along with its separate props & Shop-Keep. I can't wait to add the other models! :0

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When your world turn upside down, you have to try believing that you're part of a bigger plan.

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Old researches with and other collaborators for
Follow the game design production : https://t.co/qtplSMcLgp

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after the first I was able to build a some changes, and you can also follow the steps.

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(art by StreetLevelDesigns, on deviant art.)

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Working on some level design and trying to figure out the visuals of this setting. Unfortunately there are going to be too many round thingies %___% Colliders hell is about to begin!

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Detailing objects for tomorow will be for texture in
Detallhando alguns objetos para o jogo e amanhã vai ser dia de texturização no Substance Paintes.

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German-born artist Ludolf Backhuysen was the leading Dutch painter of maritime subjects after Willem van de Velde the Elder and Younger. This view of Amsterdam will be presented by Rob Kattenburg, stand 367 at TEFAF Maastricht 2018.

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