画質 高画質

Figured I'd share another animation this week! This one's less sleek and more monstrous: a large slime we've dubbed the Sludgeoth. As usual, Maciej's knocked it out! It's both appropriately gross, and somehow mesmerizing?

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An indie pixel art platformer game, with a female hero and a Brazilian team involved!

There is a lot to relate and be proud of, for such an accomplishment.

Congrats and thanks and for inspiring us.

💖🍓

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Level themes for Noah's Balloon. Get people to safety but some must be sacrificed to save the others!
Stream is on: https://t.co/q9RtfDpGUg

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Here's a small Snowed IN scene preview for
Wait... where did Linde's suit go?

❄️Check out the game here: https://t.co/3s4uVcjtzK

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We’ve been working on updating our color palette!
Getting closer to that perfect pastel *~aesthetic~*

Hoping to be able to show you it in-game very soon!

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shrine maidens programming for ▮Aftertile▮ 🌸💻

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This takin a peep at our render pipeline for At runtime, upright assets are tilted to the cam and ground assets are stretched slightly vertical. We then apply all kinds of 2d sorting to handle remaining layering.

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We were working on bosses all last month! Here’s a sneak peak…

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Been hard at work on my ship. Still got a lot to do. Had a good session with and have a lot of ideas.

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Calling this guy the Swollenator on account of being quite, uhhh, swoll. Maybe someone can suggest a better name.
Some behind the scenes of the texture process:
https://t.co/KH9KgSDOb5

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for
Did the highpoly for the game I'm making with and which is a sort of Reverse-Metroidvania. You start off with many powers but must sacrifice them.

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Working on some rough maps as part of the worldbuilding process for Steamhounds.

A disused cavern and condemned mining tunnels have been converted into a bustling marketplace, and somewhat-shady residential district.

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The kitchen is now ready and a new cook is in town!

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Target/strafe closest enemy and shield blocking works with push back now.

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