Some wireframes of Aira. Topology definitely could have been better, but now I know for next time :)

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more progress 😭 this is one hell of a learning curve but ive gotten to the point where I can start retopologizing

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🌸Progress on Spirit Blossom Bard!🌸
Added a bunch of stuff, made highpoly props and added some Polypaint (not too clean on some areas, but it's just for the general idea 😅) I think I can safely say the highpoly is done! Onto retopology!

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So today i redid alot of Frilla's topology and prepared the UV's for substance painter! I'm really happy with the new topology, its so damn clean! I'll post the old topo in the 3rd n 4th image.

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and usually I’m at close to 2 million for anything I build. I couldn’t explain topology and multi-resolution to anyone, but I think I’m gaining a nearly subliminal understanding of it.

Anyhoo, this is SENSUAL, and I hope it makes your eyes happy

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È proprio quando il gioco si fa duro che due duri come Paperone e Rockerduck cominciano a giocare! 💪

Riusciranno a fermare Amelia prima che diventi troppo potente?
È tutto scritto (e disegnato) su 3444!

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Enrico Faccini si cimenta con Pico, Paperoga e Paperino ne “L’esperimento”! Come finirà? Ora su 3443!

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Da un grande potere, come quello che ha ottenuto Amelia, derivano grandi responsabilità... soprattutto da parte dei due multimiliardari coinvolti! Riusciranno Paperone e Rockerduck a fare fronte alla nemica “numero uno”? Scopriamolo solo su 3443, ora in edicola!

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it's not every day that you see a topology like this (?

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18 Novembre, giornata campale.
- 1928: debutta in
- 1988: esce nelle sale americane
- 1990: su ABC va in onda la prima parte di la miniserie di culto con
- 1995: arriva al

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Era il 18 novembre del 1928 quando Steamboat Willie, il primo cortometraggio con il sonoro sincronizzato con protagonista debuttò al cinema!

Come non ricodare questa data?
Tanti auguri, Mickey!

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Working with topology for the last few weeks gave me ocd on aligning squares in real life 👁️◾️

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Here's a few closeups of my model! I actually used the Fortnite model for the final piece as it saved me from having to do a lot of retopology!

I also love the Freestyle outlines. I just tweaked the alpha and it gives them a nice texture!

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All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k

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Characters for Games Bundle [1+1 Course ]
Grab Now (Bundle)👇
https://t.co/dZ5arpI6d9 [ Link ]

You will be taught
- Complete Character Creation
- Sculpting the Detail
- Re-topology
- Baking and Texturing

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Retopo/Retopology = Redoing all those pesky lines so the high poly mesh doesn't make your computer light on fire.

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