画質 高画質

First look at the final version of my summer jam game.
You play as a kid with a vocabulary limited to 'Yeah' and 'Nah' influencing events and grown ups in all sorts of ways.

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Layers were crucial in preserving Mesh & Color data for consistent rendering (https://t.co/SyGowPcylz) and printing (https://t.co/W6ryC0u8WD) output - without trashing my workflow!

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I've been working on marketing stuff this week, but I found a bunch of screenshots from 3 years ago!

They feel ugly and beautiful at the same time...

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I made a simple cel-shaded outline for Whiskey here by duplicating his mesh and pushing it about 1-2% and then inverted the normals on that mesh. If you disable backface culling in your shader you'll have something like this!

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very small but necessary fixes here and there. sorry for rerun :P graffy’s wip normal attack animation.

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stone giant boss sprite that's probably too fancy to animate

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Draw a guy sitting on a bench playing with cats, they said. OK, i said.

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For , a closer look at Queen Kyu and her squire testing out the feline kingdom's battle mech. Nya! (=ↀωↀ=)✧

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Sneak peek at one of the hot moments ahead in ;)

I’m working my ass off on at the moment, but please know that this game is not dropped at all!
Art by the amazing , of course ;)

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Commission for a client! I tried experimenting with texturing styles outside my usual :D

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