画質 高画質

BLEND+の衣装かわいかった〜

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Multiresモディファイアの上にかけたshrinkWrap、Applyすると
Zbrushの転送のように変形状態をスカルプトと同様にMultires上に適用してくれるのか!
ダメ元でやってみたらできた。リトポ後の造形がはかどるじゃないか

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I -think- I can work with this, though this feels really far from what I originally envisioned (and should've sketched).

I blame thoughts sliding onto the Hercules from Patlabor, specially with how the mono-eye is framed on the chassis.

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A quick and rough experiment of an idea I had last night which was basically "If I build parts of armor using polygons off the existing clothing model, they'll automatically be weighted."

also I would need to know how to model armor 🥹

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Who's this feller?

This is all Blender, except for the cheeks texture.
(Yes, the others' faces are made too.)

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Assim que vi esse skate pela primeira vez em poppy, tive que fazer em 3d 🤌💜

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プニヒローダー2では下記のようなプロセスを経てメカが制作されています。前作登場済みのメカは今作実装時にリファインが施されているぞ。
①基本コンセプトアート(全ての源泉)
②各機体のデザインラフ
③Blenderでモデリング/SubstancePainterでペイント
④Unityに実装

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✨✨Commission✨✨

🎊🎊Wip: Rig🎊🎊

➡️➡️FizzFlareStudio

Tags:

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動物は可愛く、そしてどこか寂しかったり。

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a ver si me acuerdo como se usabar blender
https://t.co/ZARmXV8K0y

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Mayaのスカルプト機能より使いやすいから!

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Alright, blender status update! Managed to clean up the topology a little bit, but still not quite done with it. I'm thinking of lowering the polycount as well.

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WIP del día de hoy y pregunta para el viernes, que llavero acabamos haciendo de estos dos diseños?

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i mean i have blender does that count

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おもちから省エネイヤー😆
アギトさんの耳なんですけどtexture保存せずにblender落としちゃってやり直しーーるーるー

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A cheaper and quicker alternative for traditional art I'm considering is artistic license mixed media. These could involve a blend of marker, Posca, ink, colored pencil, gouache, and watercolor, whatever gets the job done best. They'd start at $60-70. 1/2

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Let's do ✨values check✨ art share!
Show me your works but desaturated to grayscale.
Will they still be readable or start to blend?

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