画質 高画質

A fun little comic strip based off while was replaying Soul Reaver 2. A friend of mine gave me and idea like, "Imagine Raziel reach up to the water surface after leaving the Sarafan stronghold, that has a random frog on his head, and then decide to hop off." I find it cute.

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i still remember how zen took me back to and resurfaced my musical phase by being cast as hamilton 😭

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How's it goin doods? Drew a Donut on my surface today, took way longer than drawing on my tablet + I lined in the sketch layer. Gonna throw this on my artfight page as well.

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imagine going through countless genocide runs, watching friends dust, finally getting to the surface only to be accosted by robin shaking his booty in 3D

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WHAT? ME DEAD? IMPOSSIBLE!!1!11!
I accidentally forgot I had a twitter lol
Anyway Grizz finally has a friend and guide to the surface world
Dom is the freshest squid in Inkopolis in Grizz's eyes
Also I finally drew a squid Grizz right for once 👏👏

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Developed some noise brushes in Clip Studio. They add a nice surface quality to digital files (as if printed on paper a bit). It also add a sort of movie grain and air particles look to graphic images. (Maybe overdid it on this sketch)

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Facebook informed me that the first issue of my old comic series “Surface Tension” was released on this day five years ago. Time flies!
I’m currently seeing tweets by people telling others how comics should or shouldn’t be made. Before this book I had never made a comic series.

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Mech-Arm Concept
Mechanical Arm Design for my upcoming animated projects.
I just tried new modelling technique on that.., btw it feels much faster and efficient

for more: https://t.co/IBj5ddUWqt
https://t.co/oEm6uU84wP

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Procedural Hard Surface Design With
パネル分割を調整し背面にケーブル状のディテールを加えるなど。

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✨🌟✨As stars skid down the sky and crash into our sea, skim the surface with me and at last shed your human chrysalis🌟

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Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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Set just after ESB, follows the adventures of known gunslinger, Beilert Valance.

After an assassination job went wrong years ago, Valance's former crew member, Lash, resurfaces with a bounty on her head. He must find her before it's too late!

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A piece from "Meld," a collection of shimmering 3D textures. These pieces combine swirling movement with a shiny metallic surface, resulting in a unique, futuristic look.
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https://t.co/OnfS9er1g5

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a class i poured a lot of energy into spring semester was surface design. i made so many patterns i'm incredibly proud of, and i designed native seed packets (that are still in progress) and prints and patterns inspired by native plants for my final project.

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Coming up soon is July 1st. Whew. That means half of 2020 is finished. Thank goodness! I’m still waiting for all the UFO-related deaths to surface and be announced for June 24th! ~

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