Day16 “Color gradients gone wrong.”
I thought it would look wrong if put a lot of gradients together, but it turned out to feel good🙃
https://t.co/agIu8ULEpy

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Day 16—Color gradients gone wrong.
Also: Day 14—Something you’d never make.

Shading by 3D raymarching, coloring based on xy position in the image.

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day 15: Sand (part 2)

Playing with coloured sand :D (or beads, I dunno)

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day 15: Sand (part 3)

Also drawing the shapes that are being filled :D

Plus I improved the rendering time, it's now about 17-20 seconds.

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day 15: Sand (part 2)

Filling arbitrary shapes!

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Genuary day 15: "Sand."
Colorful dunes made with cellular automata

Code: https://t.co/0Lv9rAmBmT

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day 14: something you’d never make

i dont have an answer to this because i am up for trying to make *everything* under and beyond the sun

so here's some random recursion

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14. Something that you'd never make: 3d-print this tree 🌴

branch(20);module branch(s){if(s>2.5){cylinder(h=s*1.1,r1=s/4,r2=s/5);translate([0,0,s]){rotate([0,36,40])branch(s*.75);rotate([-30,-36,40])branch(s*.75);rotate([30,0,40])branch(s*.75);}}}

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Genuary 06 – Trade styles with a friend ... trying to re-create 's Subscapes, you can read about the techniques here https://t.co/WU7vphhz9O

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Day 9 was "architecture"?
Categories this year are really favoring me it seems 😀

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Genuary 12: Packing
I used circle packing where larger cirles are used for areas of the image that are simpler.
https://t.co/Gwa5tA998t

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Here is my entry for today's
I choose to pack circles ! Have a nice day !

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Genuary Day 12 - Packing (Volumetric Sphere Packing)

View in 4320*4320
https://t.co/5m7DMtVP06 (1/1 20tez)
https://t.co/YjYEuPsfFH (5/5 4tez)
https://t.co/eXiChi9nXv (10/10 2tez)
https://t.co/rQkoUz5trk (20/20 1tez)

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