🆕 QuadWrap add-on is now up on Blender Market! 10% of each sale will go to Blender's Dev Fund.

Try it out today:

https://t.co/G31QLXZP64

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An ocean creature I made in Blender!
I learned a lot doing this one, especially nodes! Finally getting a better grasp on it! 😁 The things we can achieve with Blender's nodes are insane! 😍

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Saw this tutorial a while back about The combination of blender's 3d and 2d tools. Decided to add some more rough touch ups in CSP as well!

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These letter balloons were created with Blender's cloth simulation system, and are perfect for tons of celebrations. Easily create a virtual message using these balloons in your scene. Simple materials included. https://t.co/jkn9dEfQRE

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Map objects onto another object using its active UV coordinates. Blender's material displacement features can be powerful, but it has some drawbacks. The Mesh Materializer has been created to help you address these problems. https://t.co/np0u4zXRhM

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Blocking in some render that needs far too many materials I don't have time to make. I also want to try and figure out blender's fur system. Also need to paint him properly but I want to finish my Substance Painter material w/ fur normals for flat rendering. Too much to do D:

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I modeled myself a simple desk today! It took a while, but I think I'm getting the hang of Blender's basic features.

Here it is rendered in toon form as well, plus in tone

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Today's progress report, some tuning with the post and made the sword, also looks interesting with Blender's flat shading.

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by the way here's what happens if you just try to rely on blender's default weight painting.........

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The Smart Fill Blender Add-On extends the functionality of Blender's native fill command, default mapped to the F key by adding context sensitive operations. The functions that can be reached are Make Edge/Face, Grid Fill, Fill, & Bridge edge loops.
https://t.co/lbQoaTpWS2

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Following video tutorials on Blender's sculpting tools somehow led to me doing Pigma Dengar's face and I'm very confused as to why I ended up here

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An experimental 3D version of the Nebula Generator for Blender's EEVEE rendering engine is now downloadable. This uses Blender 2.8's new real time rendering capability. https://t.co/chee24zsmI

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The Smart Fill Blender Add-On extends the functionality of Blender's native fill command, default mapped to the F key by adding context sensitive operations. The functions that can be reached are Make Edge/Face, Grid Fill, Fill, & Bridge edge loops.
https://t.co/eOMQH4HnEZ

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The NITROX3D Course which consists of 10 videos in 3 Tracks (1,2 and 3) which walk you through, step-by-step, using Blender's own modifiers to create non-destructive hard surface models. https://t.co/kn3HZA4NFG

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The NITROX3D Course which consists of 10 videos in 3 Tracks (1,2 and 3) which walk you through, step-by-step, using Blender's own modifiers to create non-destructive hard surface models. https://t.co/NIq2PFk1rW

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Finally this project is finished! I made a character without concepts just to learn Blender's workflow. Rendered in EEVEE..so fast!

Turntable will be updated in separate post.

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Blender's thickness modifier is a quick 'n dirty way to add volume to a surface mesh. Makes a good starting point for interior & underside.

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Day 29 - Queen 👑 an Evil one
This one took longer than usual. Mainly because of sculpting, and I also had to learn Blender's texture painting.

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Messing around in Blender. I tried using the cloth simulation and a One Hour Dress pattern from the 1920s. Definitely a fun way to make 3D clothes, although Blender's cloth simulation settings are really fiddly.

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