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You should change only one line of code in your EVP sea ice dynamics to get more linear kinematic features. To learn how, see new preprint from #FESOM team https://t.co/3Kc13Qi4PW
Day 15 of #30DaysOf3D
In today's episode of "Why I Love Rigging" : Inverse Kinematics.
I've switched back to blender, as I didn't want to make the next Pixar movie in Maya. Blender FTW.
#Blender3d #blender #rigging #rig #animation #gamedevelopment #gamedev #3D
somebody who's been coasting on vaguely instinctual proportion sensibilities: oh shit oh fuck
(i downloaded a bunch of human kinematic charts and i'm checking as i go that everything hits where it logically should because i have brain worms)
You know, I'm quite impressed at how organic this rigs movement looks like
Whoever's behind blender's auto inverse kinematics did an amazing job
Up next in the #SICB2021 DCB BSP competition we have Callie Crawford (@CallieHCrawford)! (I missed her title slide [sorry!!] but she is discussing kinematics of terrestrial walking in balitorid loaches!)
Some devs: "We added raytracing, cloth physics, quadrantic vegetarian mapping, reversed inverted kinematics..."
Me:
#indiegame #gamedev #indiedev
me realizing I will probably have to relearn how to do kinematics and stuff in Blender
#FossilFriday musings related to my current research. In living archosaurs epiphyseal cartilages can extend limb bone length from between less than 1% to more than 10%! This has big implications for our modelling of joint kinematics and how we interpet plausible ranges of motion.
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #fantasy #gaming #screenshotsaturday
Finally added leaning for body and inverse kinematics for legs, although with my camera angles it hard to see. But still adds more smooth for overall motion.
i got aiming working with nott's crossbow! very satisfying accomplishment. used some nice inverse kinematics to keep her arms attached to the gun. just a couple more tweaks and this game is nearly done :)
#madewithunity #gamedev #indiedev #criticalrole
Another brilliant #sauropod kinematics paper by @raptordanny et al! Digitally assembling #Spinophorosaurus shows how wedge shaped sacral and posterior dorsal verts & elongate forelimbs aided in more vertical posturing and higher browsing. Great paper!
#scicomm
Clara crazy Genius cosplayer~♥! yaay~ thank you those cools peeps who watched the entire process live, we had a lot fun talking about retro arcades, anime and neglected franchises, quite ride! lets do this again soon!~ https://t.co/X97Np7EnVD #pixelart #kinematic #cutiesaturday
What's this? A new generation Model for VR? rigged with a P3rception Kinematics Skeleton?
Still in testing for compatibility with Mocap and all that good stuff, more a proof of concept than anything at the moment, but the body looks way more natural than... well... mine👀
NEARLY fully rigged :0 - Only facial drivers now - Inverse Kinematics are a pain in the ass ngl.
Excited to release our arm tracking toolbox (NCams: https://t.co/1n5UujyWNI)! It extends @DeepLabCut to any number of cameras and uses @OpenSimSU to calculate the kinematics from the triangulated points.
Developed with @AntonSobinov & @slimanjbensmaia
Updating Tomo! He was a tad overdue. Tomo is a robot designed to help people, so I made him as friendly looking as I could. In its world, people don't take kind to robots, so he has to blend in a little. #kinematic #comics #indiecomics
repost, BUT! this time I added a logo.