I've just announced the course I'm planning to launch later this year. For more details and future updates, you can see the full post here: https://t.co/4ir67GFHxI

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Started to create a new shield FX :D , initial concept is in the comments below :)

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I made a nifty little Magical Gem/Crystal Shader in today! I think its kind of cute.

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The new electric arrow, and some extra progress on the wind one. Not sure if I like the leaves though.

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A bit more progress on those sketches from yesterday.

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Did a few more sketches in-engine as well. I personaly really like the look of the right one :D

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That twisted rabbit … just a variation of a dissolve effect

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My current state of the challenge. Gray particles are rendered into a flipbook during runtime and played back on a plane.
https://t.co/6bsUqmhsBC
The idea is to copy that dreamsworks trick (thx ):
https://t.co/esxjVAN5WN

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Campfire sketch no.3! I'm having a lot of fun coming up with these. 🔥It's a couple of simple cylinder-meshes, one custom shader using panning textures for vertex-offset, and one particlesystem for the embers

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I finally have enough recent stuff to do I'm a Senior VFX Artist at Blizzard on the WoW team ✨Top row and middle left is Blizzard work for WoW, middle right and bottom row is personal work!

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I've started adding a bit more geometry and shapes into my shields/barriers.



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I figured it was about time to make my own stylized bonfire, seems to be a staple. Had a lot of fun with this one finding cheeky ways to re-use my old trails and textures.

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Furthermore, can't decide which dissipation I like the most. - Dissolve:

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Working on a new VFX effect. Already having a lot of fun even at this early prototype stage.

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