We worked on some smaller details for the factory tileset today 🙌 I am really liking how this is coming along so far

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Here are some background tilesets/assets I created for the defunct Saber Rider project in 2016.

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Some Shantae: Risky's Revenge tileset mockups created by me in 2005. Final game released in 2010

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Since Contra 4 had its 15th Anniversary yesterday here's some more bosses and background tileset Enjoy! :)

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Spine / Cerebrum pixel tilesets/mockups I create for Contra 4 NDS in 2007

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A selection of backgrounds and Tilesets I created for

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Heroic Asset Series: Creature Pack (v.1.4)

The Creature Pack contains 100 characters designed for Heroic Asset Series with all stages of animation

+200 portraits!

https://t.co/sRE9m8zPR6
https://t.co/C59AAJFofi

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I tried placing the tileset on godot, what do you think? And is the red circle spot normal in general or it's better to make another wall for that spot.🧐

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I love designing levels😊 there will be 4 levels for the demo. Based on tilesets made by ! I hope to have it all ready in a couple more weeks. Of course I'll write my overall process about how I got started with Godot!

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I've been spending the past week updating tilesets, here's the other ones I've made since the last post. Next up is updating enemy sprites, then I can finally update the Steam page again.

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another tileset map_test
water still needs a bit more work

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Testing out a couple concepts, including my portraits, my character sprite, and my tileset.

It's...not quite GBC style, not not quite GBA. Any suggestions?

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Making some more stuff for this tileset!
As always your suggestions, feedback and critique is greatly appreciated!

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Another evening of successful(?) pixel art. This is a tileset I am working on...though it seems I may have bypassed Game Boy Color and went to Game Boy Advance based on the tiles...Back to the drawing board!

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It's finally here! The ICON Isometric tileset, completely free of charge, is here indeed!

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on a cheap rush tonight bc the fangame tileset hate has sunk in again

i am *more than happy to be proven wrong* but atm i imagine their dynamic a bit like this?

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sit
might try to remake tilesets at some point

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Here's the latest! A full tileset I got commissioned to produce for a game!

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